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  1. Yesterday
  2. Last week
  3. apai

    Β Β private servers

    A private server can help players who have difficulty connecting to the official server improve their game experience. Like China. The number of Chinese gamers is huge.
  4. Earlier
  5. Zombiehunter Bob

    Season 1 montages you gotta watch

  6. Greetings Survivors! Early Access Hotfix 5.4 is now live! Patch notes can be found at https://steamcommunity.com/gid/103582791458969769/announcements/detail/1607151615989243925
  7. These are some great suggestions! I'll have them added to our suggestions board!
  8. Hi there! We are working on a ping system for a future update! This will allow you to drop markers. It's still pretty rough but will be similar to how Apex Legends did theirs.
  9. I haven't taken the time to go through the numerous posts in the "suggestions" area, but I wouldn't mind a mini-map instead of having to open the full map every time I want to see where I am/where I'm going. I also noticed you aren't able to drop a marker on the map? Unless I encountered a bug or just missed that on the key mapping menu...
  10. in my opinion this is a good idea...
  11. In my opinion, in this very interesting video game you could come up with a lot of satisfactions, I will be very short and clear and I hope that the developers take me seriously. in almost all post-apocalyptic games that consider zombies there are also zombie variants of animals, for example in 7 days to die there are bears and zombie dogs and then I wonder, why not create a robot variant of animals in this game? I think it's a good idea ... in the vast woods of xera survival it is a good idea to include robot deer, robot wolves and robot bears, also robot caiman in rivers... even in limited quantities ...
  12. Hello and thanks! Very well, as I imagined and guessed. Now I have to try the bunker operation and understand. for the rest, point out that: EFT, did not allow me to play, (continuous and annoying disconnections and blocks, even if, with a developer support that every day, tried to solve with me, but we did not succeed) With XERA I have no problems, fast uploads, stable fluids and so far I have not found any problems. good See you soon and thank you very much
  13. IcedYoshi

    New player since yesterday 10/20/2019.

    Welcome!
  14. Hello! There isn't really an "entry/exit" point like you see in EFT. You can spawn randomly in the world, at the safe zone, or if you die, nearby where you were killed. At the safe zones (the settlements), you will be able to access your global stash by talking to the female npc (Grace). There is also an npc vendor character in each safe zone that will allow you to buy and sell items. As to opening civilian bunkers, you will need a civilian bunker key which can only spawn at the helicopter crash sites, or within the bunkers themselves.
  15. I was looking for localization files, but didn't find, who know how to localize this game?
  16. Good morning, I have some questions because I can't find anything about it (and sorry if I missed it). yesterday I tried the free game, and then I bought it and also gave it to my other friends. Some questions: We start the game, but then I don't understand if I have to reach some areas to finish, for example in the bunkers they ask for the keys. Is there a game description? For example explanations where to save, where to sell, what happens if you get rid of them, and the sensitive areas on the map? In short, an explanation of the game from when you enter and from where you exit. For example in EFT, one entered and had to reach the exit, are there particular tasks here, or do you enter and head for an exit? Yes but where? Thanks and be patient, I'm new, I like the game and I'm advertising it too and you're the only forum! Great! Google translator sorry
  17. good morning to all, new player since yesterday 10/20/2019. - ITALY - good fun to all!
  18. waakh

    SOME QUESTIONS

    Really ?... i love to loot and save my items, farm and farm... this metod not good for those who like to loot and save lots of items like warz, but ok good luck.
  19. Zloinyash

    Conditionally free?

    I still wanted to know your opinion on these issues
  20. IcedYoshi

    SOME QUESTIONS

    The wipes will reset all player stats and the player's global inventory at the start of each season.
  21. IcedYoshi

    Conditionally free?

    Thank you for your feedback. We do have staff that monitors players in game as well as a reporting system that is checked constantly.
  22. Zloinyash

    Conditionally free?

    I agree with you, well, nothing prevents the reader from buying a game. And in a game where no one plays selling for $ 10, this is not serious. It is better to hire administrators who will monitor the players in the game itself. Or highlight enthusiasts to sort out contentious issues
  23. waakh

    Conditionally free?

    free games , free cheaters .. all kids cheating.. Game companies create organizations to destroy the for competitive reasons. if the game is really good and with a good anti-cheat it will be worth any price. its my opinion. You have a example, counter-strike, completely full with cheaters.. they put csgo for free just to make more money with prime accounts.
  24. waakh

    SOME QUESTIONS

    about point 1 and 3, how will wipe work ? at the end of each season will they wipe the loot and skin boxes? 🀨
  25. Hello developers and the inhabitants of the forum. My question is why the game costs $ 10. You need to be realistic, and look from the other side. The game is far from growing in popularity and asking for $ 10 per game? Not that I would be sorry for this money, the fact is that there are a bunch of other projects, Free projects. Much easier to make season 1 paid and not a game. From the suggestions: 1)Switch the game to free mode and sell seasonal events 2)It is possible to add a construction site or more events with robots + bosses 3)In general, do not follow the money, but work with the community and players.
  26. IcedYoshi

    SOME QUESTIONS

    Welcome back! 1. Seasons will run for approximately 3 months (typically after a few major patches). At the beginning of every new season, we will introduce a new set of skins boxes, as well are do a full wipe for everyone. 2. Seasonal rewards are still being planned out and we will announce more details in the future. We are looking to reward players based on leadboard standings in all categories, hitting certain milestones, and more. We for sure would love to hear your guys' ideas on what you would like to see for the rewards. 3. There will be wipes at the beginning of every season 4. We're looking at within the next 18 months, however we want to push this up faster and get more content out at quicker intervals for you guys. Originally we stated that we would be in early access for 12-24 months, however with bringing a new developer on board and expanding the team, we anticipate hitting a full release much sooner.
  27. waakh

    SOME QUESTIONS

    Hey guys, i am back to test the game again, so i have some questions to do. 1ΒΊ how does seasons work? 2ΒΊ what is the reward be like at the end of each season ? How it works ? 3ΒΊ can take any more wipes in the future ? 4ΒΊ when will the game be officially released ? Its all new for me at the moment. Cumpz, Waakh.
  28. Today marks the start of Survival Seasons, which improves the Early Access experience for all players while allowing us to add features and content more quickly. We have increased the size of the team and we are just starting to see the benefit of this, but with faster development we need to be able to iterate and balance more aggressively. Seasons allow us to reset the game after 2 or 3 full patches - roughly every 2-3 months. Each season begins with a Server wipe to reset the game’s economy and player inventories. You will always know when wipes are coming. During seasons we will introduce and balance new features, weapons, loot tables and so on. Leaderboard resets allow us to give out Season Rewards - you gain a sense of accomplishment for the hours you put into the game. XERA: Survival has changed a lot since we launched into Steam Early Access. More features have been added, new quality of life updates, and most recently the new currency system has been revamped, expanded and balanced (based on community feedback). Join us when Season 1 starts this weekend! It’s a great time for new players to get in the game on a level playing field and for others to return with their friends. The Spotted Kiwi Interactive team Patch 4.1 Patch Notes Vendor You can now sell items to the vendor that they are not currently selling Vendor prices for multiple items have been adjusted. Vendors will now give more cash for items that are sold to them. Vendors will now buy any item offered to them with the exception of Empty Canteens, Empty Bottles, MTV, M16, and Items that can be crafted (drones, spiked bats, bandages, gauze). Items currently being offered by the vendor for sale will have a higher buyback price when sold to the vendor. Items not currently being offered for sale by the vendor may be sold to the vendor at a reduced rate. Tip: Players will get the most for their items by selling them to the vendor when the vendor is currently offering the same item for sale. Fixed an issue causing vendors to give wrong prices on stacked items Items Added Silver Bar Item Added Gold Bar Item Fixed values and icon of ZSH-NVG Green Added weight to holographic sight (100g) UI Added new level-up notification UI Added time remaining for events on map UI Improved HUD notification design Moved HUD notification location to lower centre of screen Added a notification for killing another player Currency System Each Shop/Store and Gas Station building now has lootable cash registers Cash registers will give a random amount of currency Cash registers also have a 2% chance of rewarding a "jackpot" amount Cash registers will go on cooldown after being looted ATMS can now be looted ATMS give a higher amount of currency with a longer cooldown ATMS have also have a 2% chance of rewarding a "jackpot" amount Skill System We've enabled storing of skill-points on level-up in preparation for the in-coming skill-tree Supply Drops Altered supply drop rarities Supply drops now give currency when opened Changed supply drop spawnrate to every 10-20 minutes (was 5-15 minutes) Compound Events Experience is now split between players inside the compound Compound events now give currency on completion (Split between players inside compound) Helicopter Crash Added helicopter crashsite to redsville city Vehicles Fixed an issue with vehicles being destructable by shooting at the spawn point Fixed an issue where killing someone on an atv with C4 caused animation glitches Loot Boxes You can now switch between lootboxes (So you can still open survivor boxes) Skins will now only show 1 skin in the list if you own multiple Added Season 1 Crate Fixed an issue causing weapons to snap to previous viewed rotation Redwood Valley Fixed various issues with clipping, rocks, building collisions, LODs
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