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  5. Hi everyone, These are the patch notes for Round 7! - Compound Event Fist icon will now display white when not activated - Inventory System Reworked backend of inventory system for better performance - Crafting System Reduced item requirements to craft drones (1 Chassis, 1 Blade, 1 Battery) - Weapons Added Honey Badger weapon! - Air Drop System Added Honey Badger to Uncommon Air Drop spawns NOTE: This is a smaller than usual patch - as our main focus has been on planning our Early Access launch! Hope you all understand.
  6. Matheus Calixto

    Game Font?

    What font does the game use? Open Sans?
  7. metttal305

    LOVE

    is there any updates coming up?
  8. нереально было бы любой трафик на самом деле Kalita, чтобы пробежать по карте пешком до места и на вертолете вам нужно бежать к базе в верхней или нижней части, и он летит по карте!!!!Я не знаю
  9. Zombiehunter Bob

    Private Server Configurations Feedback

    the bicycle is a good idea. overall ur pretty fast.
  10. Hello,I have a question will the game have added some sort of transportation,Bicycle,motorcycle,or car???
  11. Hi everyone! I wanted to gauge some feedback from the community in regards to our upcoming Private Servers feature. The idea of private servers: Default configured servers can have official global inventory access (So when no config is changed, except maybe a password) Once any config is changed (e.g night/day) the server becomes dis-associated with the official servers so items and other data does not transfer between customized private servers and official servers Private servers may have their own Global Inventories which only persists on that server Private servers will be rented from us and are configurable from an in-game interface after they are purchased from our website We're wanting to give you control over many different game-play elements and would like to know what you'd like to see! We will use this feedback to prioritize what features we launch private servers with. Some ideas we already have planned: Day / Night Speed of which cycle completes (Slow down or speed up) Day / Night only (A specified time e.g 11AM or 3PM) First person / third person only (Lock to a specific view) AI Controls Disable AI (Stops AI from spawning at all, for PvP events or PvP orientated servers) Increase AI Spawns (Increases the amount of AI in the world for hardcore PvE) Health modifiers (Give them more or less health) Change their loot tables Loot changes Increase amount of loot that spawns in the world Reduce amount of loot in the world Change type of loot that spawns (E.g Glock + 9mm only game) Server administration controls (handy for events and moderation) Kick (w/ duration) Ban (w/ duration) Givemod Giveadmin Clear server (Kicks all non mods/staff from server) Thanks - looking forward to hearing what ideas you all have! Cheers!
  12. Joshua

    LOVE

    Thanks ❤️
  13. Sylence

    LOVE

    not sure where i may or may not post this... all the support to NZ people in these dark days no words can describe the feeling, i can only share the pain <3 <3 < 3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
  14. Earlier
  15. Animals

    Player Building

    Hi guys there are in plan base building sistem?
  16. InsightKnight

    XERA: Survival Deluxe Montage#1

    Love the edits! Good work. You guys must jack the Gamma to 9000 to play that way without straining your eyes . . .
  17. Greetings Survivors! Thank you to everyone who has been participating in our open alphas! We know you are excited for the next round and we are as well! Due to unforeseen circumstances the next open alpha weekend has been postponed until March 15th or March 22nd. We appreciate your understanding as we want to bring you the best in game experience possible and look forward to seeing you during the next wave! For those who already have access to the game, you will still be able to play while we continue working on the next patch.
  18. InsightKnight

    How did you hear about the game?

    I found it by searching for new open world survival games.
  19. JamieGE

    How did you hear about the game?

    Came From BigFry's YouTube Channel The Other Day, Signed Up For The Alpha But Just Came Back To See If I Can Get It Earlier.. So Now Thinking About Backing It :) I Loved WarZ Infestation And Wish This Can Be Similar. Great Work, Game Looks Amazing!!!!
  20. Zombiehunter Bob

    XERA: Survival Deluxe Montage#1

  21. InsightKnight

    What are the plans to boost player count?

    Thank you for the detailed response.
  22. The main objective with the PvP design is that it is "arcadey", and will not be too realistic. We want it to be fun - without it being too punishing. There's still a bit of work to be done with the weapon mechanics, such as fall-off damage, different recoils and more.
  23. So there's some things to consider regarding player count. The game is heavily focused on the Global Inventory and other progression systems - so players are not wanting to invest a lot of time in getting items and grinding if it will be wiped Many Open Alpha players don't actually know they can play during the week - the main objective of the open alpha is to concentrate them around the alpha weeks, so players can see what the game is like with a 40/40 server etc. They don't want to over-play early and get burnt out by playing too much - being surprised by all the new features at early access is what some players are wanting Marketing - while we are doing some marketing, most of the game's growth has been through organic word of mouth and running minimal ads. The invitational open alpha has put the game in front of thousands of new faces We are working on our Early Access marketing plan very soon - which will include making a new trailer etc. We're pleased with the current growth of the game which has been mostly word of mouth. Cheers
  24. Noobie

    WTBLUE MONTAGE

    Thanks guys ❤️
  25. Hello, So I have been asking a few players about the current alpha test and I am somewhat confused. I see that there looks to be well over 1k backers/alpha key users but I have never seen more than 12 people online at any one time. I spoke to one player who was explaining how the alpha is just very selective and I was lucky enough to gain access. The idea being that all of those people in Discord do not have a key and are just waiting to play. But then I backed the game and realized that you do not even have to back to get the weekly access. Anyone with an alpha key can just open the game and play. So then that means that it has nothing to do with exclusivity and that this is the actual current player count. So with that knowledge are there any plans or concepts to help gain a player base for this game? The core design is very solid even if it's nothing new. With more content & weapon/NPC variations I do think this could be a replacement for games like NewZ or DayZ as far as PvP clan based territory wars. I am just concerned that we are going to drop into Early Access and basically already have all of the backers that were here before with no major change to the player counts. Getting some active streamers can help a bit but it only goes so far. Why are there not more concurrent players and what is missing that keeps them from playing? I know the wipes can turn some people off even though it is necessary for testing. Others just do not enjoy farming bots. What are the communities opinions on this and what would you like to see changed to help grow the player counts? This is not a thread about money spent by the way. I think the game even in it's current state is worth $20 compared to most of the competition out there.
  26. InsightKnight

    Hi.

    Hiya!
  27. iamAaronSchill

    WTBLUE MONTAGE

    Nice montage. +1 for killing @Joshua
  28. iamAaronSchill

    Hi.

    Welcome! Looking forward to our bullet paths to cross
  29. One thing I noticed with the PvP is that InsightKnight is trash. He just keeps falling into my sights Cheers mate
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