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  1. Today
  2. [CLOSED] Community Moderator Applications Open

    A big congratulations to @IcedYoshi who will be our first Community Moderator.
  3. Last week
  4. Kickstarter Finished - Development Will Continue

    Still very happy to see that development will continue with a smaller budget!
  5. Earlier
  6. New Forest Cover (Map Progress Update #14)

    Cant wait to play this
  7. Kickstarter Finished - Development Will Continue

    Shame about Kickstarter, but happy to hear everything is still moving forward. Hopefully, a good majority of those backed through Kickstarter make their way to the website and support throughout Paypal.
  8. Hello Survivors, Thank you so much for backing XERA: Survival, your support means the world to me. As you are aware – the Kickstarter campaign’s goal was not hit. This means you will not be charged for your backing and I will receive no funds from the Kickstarter campaign. While this is extremely disappointing, there is still a lot to take away from the campaign. The game has reached a whole new audience and we’ve seen an influx of new members joining the community. I will not be starting another Kickstarter campaign – instead I will be focusing on development and will have a closed Alpha ready in Q2 2018 for those who pre-order. There will be development blogs and development streams leading up to the closed alpha. There will also be polling and feature discussions carried out on the forums, so the whole community can have a say in the development. If you backed us via Kickstarter and would like to continue supporting XERA: Survival there are 4 packages available to pre-order on our website: http://xeragame.com/ I hope to see you all getting involved and joining us in the Closed Alpha. Regards, Joshua
  9. Supply Drop System

    Yap! Having one main city to pvp reminds me of 'clearview' all over again. Also nice that you explained the whole air drop system mainly for those who didn't know
  10. Supply Drop System

    More loot, more gunfire! More fights!
  11. Supply Drop System

    Hello Survivors! Today I wanted to talk about the implementation of the Supply Drop system. The first version of this system has been implemented into the game already and will be available in Closed Alpha. Introduction During stress testing we faced some issues with players congregating mostly around Redsville city, while this is fine - I would like to encourage players to move around the map. Supply drops being one of many elements encouraging movement around the map. Spawning The Supply Drop can spawn randomly on the map, the system quickly scans the ground where it is attempting to drop to check if it's landing on the ground and has enough space to land. This should prevent drops landing in trees, on buildings, etc. There would be no worse feeling than walking across the map and not being able to get that sweet loot. When spawned, there is an Icon which displays on the map, indicating the location of the supply drop. This makes it easy for players to quickly decide whether or not they want to travel to the supply drop. Players in the server are also notified via a sound & pop-up on the screen. It also spawns relatively high in the air and can been seen from far distances. A supply drop will spawn every 40 minutes, but this may change to a random number between 30-60 minutes to make them a little less predictable. If a supply drop has not been opened it will de-spawn after a specific amount of time (30 minutes or so). The Loot The loot inside the supply drops is definitely worth the travel time. Below are just some of the loot currently dropped in supply drops. AK-47 (Only dropped by Air Drops & "Boss Robot") L96-A1 (Sniper) (Only dropped by Air Drops & "Boss Robot") Armour (Helmets & Chest) Ammo Medical Supplies Explosives For items such as medical supplies I have increased the quantity, so you will find a number of these - rather than just 1. Loot that is inside the supply drops could be changed at any time - so this could be useful for events, rotating the loot to keep them interesting. Hopefully the introduction of the supply drop system will encourage players to move around the map more and create some very interesting combat situations. I hope you enjoyed this development blog - I will be doing more as development continues. Let me know what you think about the new supply drop system! Cheers Joshua
  12. Applications are now closed, we will re-open them when we are looking for more moderators. --- Hello Survivors! I am on the look out for some Community Moderators to join the team and help with managing the community. Requirements: - Must speak fluent English and be able to communicate in a professional matter - Must have time to dedicate to their role as Community Moderator - Must have some experience with community moderation - Must be approachable and friendly - Must be over 16 years old Responsibilities: - Frequently checking forums & discord to help players - Passing important information that may arise up the chain to the developer / staff - Moderating the forums & discord, making sure everyone is following the rules - Participate in private development build tests when necessary Apply here: https://docs.google.com/forms/d/e/1FAIpQLScPlz_Or12UiBPDBcANaIpEJQjycyJkxY9hbr7-yqVjSA4w9g/viewform?usp=sf_link Thanks
  13. Community "Stress" Testing Finished

    That was good test. i like it so much) Everythink is great, very nice DEV ty Joshua! Now we are waiting for release) Continue the excellent work!
  14. Community "Stress" Testing Finished

    It has been a blast testing Xera and its amazing to see how are it was come since I first tested (#MyProject4) I can't Wait to play again and build my fort!!
  15. Community "Stress" Testing Finished

    Hello Survivors, The "Stress Testing" was an initiative created to involve the community directly in the quality assurance of XERA: Survival and was also a way to for me to receive direct feedback from the players from a very early stage of development. Community Tester applications were open after 2 months of development. It was January 2017 when the first Stress Test started, while there were not a lot of players - it still provided me valuable feedback and was the foundation to running 11 following tests. Over the 12 Stress Tests we've had over 1800 players participate from all over the world. During the tests I received feedback, bug reports and suggestions which have impacted the development of the game. Due to the constant testing carried out by our community testers, XERA: Survival has come out more polished than I have ever expected. Showing great results in both performance and gameplay elements. As a way to reward community testers - over the 12 Stress Tests 30+ players have won full copies of XERA: Survival. As XERA: Survival moves closer to an 'Early Access' product it is time to end the Community Tester programme in it's current state. I wanted to personally thank everyone, who has participated in the Stress Tests, provided feedback and I also welcome everyone new to the community. The journey is not over, it has just begun - we have a great base game to improve on and build in the vision that the community desires. Together we will build a great survival game. Joshua
  16. Patch Notes #12

    Hello Survivors, Here are the latest patch notes. New Supply Drops Randomly drops air drop every 30 minutes, it will despawn after 25 minutes if not opened Air drop location will display on the map Walk close to the air drop to open it, it will despawn after 1 minute of opening Loot that can be dropped Ammo (60-120 bullets) Gear (Helmets & Armour) AK47 L96-A1 Medical Supplies Grenades New Zsh-V helmet Map Fixed fence collision, you should no longer be able to walk through chained fences Moved camera on AR-15 to remove side of head showing Fixed an issue causing players character to not despawn if they die while in a drone Night brightness changed to 0.45 (was 0.35) Fixed various water sources which did not allow filling off bottles & canteens AI / NPC Added 'Model X' prototype at the military base (Replaced white robot) 800 Speed 30% Damage Per Hit Added damage multiplier to humanoids (headshot = 5x damage, body = 1.5x damage) General AI improvements improving how often they are able to hit Loot / Items Loot Table - AK47, L96, stacks of meds, ammo, and grenades Changes made to loot tables to make weapons and armour less common Added Football Helmet with protection of 10% Reduced Civilian NVG protection to 5% (was 10%) Increased minimum ammo from military crates to 30, and changed max to 60. Increased chance of 556 ammo, reduced 9mm chance. Reduced NVG helmet protection to 25% (was 35%) Renamed NVG helmet to Zsh-NVG Added Zsh-V helmet with 30% protection - only available from Air Drops Misc You can now fill water containers when it is raining Changed 'max weight' notification sound Gameplay Fixed an issue causing guns to have no spread while in first person Cheers - Joshua
  17. Now Available To Back On Kickstarter!

    If i get a key for this game, i will lose my life again Good luck to reach the goal
  18. Now Available To Back On Kickstarter!

    Good luck for the kickstarter. I hope we will reach the end !
  19. Hello Survivors! The time is finally here, XERA: Survival is now available on Kickstarter. I want to personally thank the streamers & content creators, the community testers and anyone else who has been supporting me for the last year to get XERA to where it is today. It is exciting to see the game hit this milestone, which will hopefully enable me to give you all a more polished and content-full game. I look forward what the future holds for the game, and I hope you do too. There are many options available to choose from, some including exclusive Kickstarter only content. So check it out! View the Kickstarter here: https://www.kickstarter.com/projects/430204894/xera-survival Much love, - Joshua
  20. Patch Notes #11

    Hotfix #2 Zsh-1 helmet protection reduced to 20% (was 30%) Heavy vest protection reduced to 15% (was 30%) NVG helmet protection reduced to 35% (was 45%) Fixed an issue with items not being able to be picked up on top of apartments
  21. Patch Notes #11

    Hotfix #1 Reduced recoil by 50% Reduced normal AI health to 70% Increase key spawnrate Reduced food & water spawn rates Increased total map loot to 2000 (was 1500)
  22. Patch Notes #11

    Some more notes: Added military & medical 'boxes' which require keys (which spawn in the world) AK47 will now only drop from "boss" AI at the military base, she now has 1,000 HP. Normal AI now have 100% HP and do 9% damage per hit Reduced first aid kit spawn rate
  23. Patch Notes #11

    Hello Survivors! Here are the patch notes for Stress Test 12. Air Strike System Reduced air strike duration to 50 seconds (was 60) Added military jet sound effects Increased explosion camera shake distance to 25000 was 10000 Increase siren sound to 20% Map / Models City centre of Riverton re-designed & more loot spawns added Increased night time brightness to 0.35 (was 0.3) Increased door open speed to 0.7s (was 1s) Added Freedom graffiti Hospital Added Doors now open away from the player Added more loot in large warehouse building Re-designed 'pit' area in Redsville New main camp added to north of Redsville Multiple camps added to forests Fixed an issue preventing bullets from going through some tree's leaves Fixed two 1 sided fences Fixed building collision issue (https://plays.tv/video/5a5bd1af1a62f9b46b/rapport-glitch-xera) Fixed small industrial building collision (Fixes AI Navigation) Fixed a building that AI could not enter Spawn System Minimum distance of nearby spawns increased to 650m (was 300m) AI Added hurt animation to AI AI punches can now be interrupted when damage is taken AI will stop all pending melee / hurt animations on death Reduced attenuation radius of robot footsteps Reduced volume level of robot footsteps Changed attenuation distance algorithm to natural sound Increased size of Melee AI hit box Weather System Thunder Storm duration reduced to 7 minutes Thunder & lighting storm duration reduced to 7 minutes Light rain duration reduced to 8 minutes Heavy rain duration reduced to 4 minutes Weapons / Melees Increased hitbox of all melees Added extra melee hit detection to swing check Throwables Fixed an issue allowing multiple grenades to be spawned (using left & right click at the same time) You can no longer free look while cooking a grenade New grenade prediction / throwing system implemented Active weapon will switch to fists when grenades run out You can no longer activate a throwable while sprinting Fixed an issue causing aim animations to still play in first person when a grenade is equipped Fixed an issue which allowed players to accidentally throw grenades while inventory is open Player / Character Other players can now hear when you dry fire (when you are out of ammo) Added check for outline post process so it only is enabled when required Player will now uncrouch and start sprinting when sprint key is pressed when using toggle crouch option You can now use your mouse scroll wheel to switch to a throwable Reduced first person item pickup range Players name tags can now be seen from a larger distance Improved pickup priority when items are around a dead corpse Fixed an issue causing placer preview to stay active on death Respawn command will no longer reset survived time Ability to zoom without a weapon added Reduced Punch Damage to 10% (was 15%) Added 10 second spawn protection when spawning Character will stay in-game for 10 seconds when a player leaves the server or forcefully closes their game client Audio Increased footstep sound radius to 17m Enabled footstep occlusion (volume is reduced by 0.7 when sound cannot be seen) Hurt sound moved to game volume system Removed & added sounds to ambient music system Added fade in / fade out effects to heart beat when below 20% health Added fly swarm sound to some garbage bins Animations Removed pitch (up and down) animation delay while aiming in (ads) Clip reloading animation system (stage 1) implemented UI / HUD Throwable is now displayed in the HUD with the amount that you have Moved med cooldown circle to below the crosshair Time remaining now displayed inside medical cooldown circle Medical circle will no longer display while aiming Unload gun option added to equipped weapons Improvements made to player list Added spawn protection indicator to HUD Fixed an issue causing tooltips to move off screen on equipped items Fixed an issue causing visual snapping on item text inside the inventory when items have long names Added new Unreal Engine splash screen Added player stats to main menu Items Civilian Night Vision will now protect 10% headshot damage (was 50%) ZSh-1 Green & Black now protect 30% headshot damage (was 50%) NVG Helmets now protect 45% headshot damage (was 50%) Added Gauze Added Antibiotics Added Metal Pipe Melee with 15%, weight 1.2kg, spawn chance of 25% Fixed model for .50 Rounds Reduced weight of all rounds Medical Kit Performance Improvements Medical Kit will now despawn after 10 minutes Placeables Reduced the distance that you can place things (c4, med) Placables will now display at the end of the trace (as red) instead of being at the last available location Drones Max signal of 150m added to drones Drones kills will now register correctly When a player leaves the server while in a drone, the drone item will fall to the ground Fixed an issue with drone items disappearing on undeploy Added server side position check to prevent collision exploits Server Changed max players to 40 Changed net tickrate to 40 (was 30) Added password protected server type Bug Fixes Fixed an issue causing first person aim animation to become stuck after jumping and quickly changing between first person and third person Fixed an issue causing bullet correction system to wrongly correct bullets when player is killed and loot is blocking the bullet Fixed an issue causing bullet correction system to wrongly correct bullets when a player's corpse is blocking the bullet Fixed an issue causing drone to spawn if player kills themself with their own drone Fixed an issue causing drone item to be removed from the inventory if player tries to spawn a drone after destroying previous one Fixed an issue stopping players from sprinting after exiting a drone Fixed an issue causing player character to stay in-game if player leaves the server while in a drone Fixed an issue causing player to keep running if player is running when spawning a drone Fixed an issue preventing players from executing respawn command from inside the safe zone Fixed Melee AI capsule collision so it does not count as a surface for placeable objects Fixed occasional issues where the first person camera would be positioned far into the ground or air Fixed an issue causing throwable prediction path to display after death Fixed an issue causing flooding of weapon switching request to server
  24. New Forest Cover (Map Progress Update #14)

    Looks great man, nice work!
  25. Good job Joshua
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