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  2. IcedYoshi

    August Newsletter

    Hello Survivors, It has been a busy few months, mostly behind the scenes. We wanted to give an update on what has been happening and our plans moving forward. As XERA: Survival continues to grow we would like to share a few of our milestones that have occured since the release of the closed alpha. In August, we reached a milestone of over 970 unique closed alpha players! Our social media presence has also expanded including achieving a new record of 1500 likes on Facebook and expanding our Discord community to 1750 members! Without the great community behind the game, we could not have achieved these milestones. We are extremely excited for the future and hope that you are too! Below are some key points about what has been happening and the plans moving forward. Upcoming Features Based off July’s monthly survey we have selected what features to focus on next. Alongside the map extension we are looking at implementing the following: Missions Dynamic Events Weapon and Armour Tiers (Durability) Map Extension The map extension is well underway. Joshua has been focusing on the shape of the landscape and also the surrounding area of the map to make it feel more realistic and make it look better in general. This includes putting decorative mountains in the distance, which really helps break up the horizon and gives a really nice feel to the map. We will be focusing on new points of interest to add around the map and balancing it in a way that it will feel more dynamic and bring new elements to the gameplay. Content Creator Partnership Program Internally we have been discussing ways of working with content creators directly via a partnership program. As part of the program content creators will gain access to a partners only section on discord and the forums, which has direct access to staff and moderators. Partners will also receive monthly keys to give away to their community. Requirements to become a partner are still being worked on and we are looking forward to announcing all of the details soon. Server Issues During the last month Joshua has been investigating a crucial issue with the game servers. This issue occurs when the server process has been running for an extended period of time and stops allowing new connections into the game. After weeks of investigating and debugging it appears that this issue lies deep in Unreal Engine’s core net code. Due to the fact Unreal Engine has been built from the ground up with session based gameplay in mind, persistent long-running servers isn’t well supported. We are currently working on ways around this issue. A possible work around would be to carry out weekly reboots of all the game servers. New Zealand Game Developers Conference Joshua attended the NZGDC earlier this month which was a great learning experience. It was also a great opportunity to network with other game developers, artists and studios from around the Oceanic region. There was a lot of discussion regarding the China games market and the cultural differences to keep in mind when expanding to the region. There were many things to take away from the event which will impact XERA: Survival in many aspects, including the way we market the game, the technology we use, and creating a more enjoyable experience for you - the players. Korean BIC Game Expo Thanks to our partner Xsolla, attendees of the BIC Game Expo will be able to have a hands on experience with XERA: Survival at the Xsolla booth. We will be providing Xsolla with a bunch of keys which will be up for grabs at the event, so if you are attending look out for the booth! The Future There has been a lot of planning and discussion happening internally in regards to the game and what direction we want to take. This includes working on various strategic partnerships, future content updates and analysing the community feedback we have received during the closed alpha. We are working on a public roadmap which will detail what we have planned and when we expect it to be implemented. This provides development transparency which we believe is important as this assists with the alignment of expectations between us and the community. We are truly grateful for your support and are excited for the future. Regards, Spotted Kiwi Interactive
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  6. Some interesting ideas there
  7. what if you set up these satellites (doesn’t have to be sattilites specifically to trigger this timer) at a location and it sets a timer and once the timer ends a loot create with random good loot drops and you can see the timer on the map making this place a high pvp area with people fighting for the loot. Somthing along those lines I always liked things like this
  8. IcedYoshi

    Check and consider it

    Thank you for you're feedback!
  9. Duckotaz

    AIM DOWN SIGHTS

    Please don't add this. I love zooming from third person as it is now.
  10. Hi survivors! Let me present my vision of changes, and please don't skip any point, because it took me some time to think about it. (I don't have a discord, so you can't see my backer rank). There is no order: Finding permanent skins - It would be nice to find clothes for our character, which after activating we never lose it, like in Shattered Skies. Lying - Simply, lying in such a games is probably the basis. Barbed wire and barricades - These two things that will greatly enrich pvp. If the shields were set up quickly, barbed wire made us bleeding when we entered it. Bleeding - Bleeding that occurs randomly from received damage or entry to barbed wire. During the bleeding form, the blooding is visibly from places of the body, and on the ground leaves footprints in the color of blood. Poisoning - Poisoning with dirty water or rotten food. Gravestones - Gravestones, appearing at the place of death of each character, disappearing after 15 minutes. Fist fight - Change the damage inflicted by the fists to better, but not better than any melee weapon. Weight of rags - Rags they weigh less than gauze made of them, and it should be the other way around. Zooming - Zooming from weapons in third and first person it should be bigger, maybe 2x or 3x. Global inventory - In global inventory there should be no weight limit. Spawn items - Spawn items is is too slow in our vicinity, I often skip items, because they appear too late when approaching a given position. Sounds volume - Heartbeat is too loud, just the sound of bullets being fired by us compared to the sounds of the game. Jumping on vehicles - Jumping on vehicles is to be improved, because often it works out together some time, as if we were blocking something during this. Gauze - This item give us 10 health, change this to 25 each one. Another map - Somewhere I read that you are going to create another additional maps for this game, I would like to suggest a very climatic idea, since the action is happening on Earth, it could also happen in Chernobyl. I dream about an entrance to the Reactor (of course in a special clothing against radiation and a gas mask, because there should be radiation near it, which would kill us), or an have view Eye of Moscow (Russian woodpecker), and Red forest. And near the city, Pripyat. Number of robots - Increase the number of robots in cities by 3x each city. Better loot - Look, this game is mainly based on pvp, which is more dynamic, and more adapted to progress your skills. For this reason, the loot should be better to get into the fight more quickly with friends. Better loot from harder enemies - I don't know if it is, but it must be. Trade system - I didn't have the chance to test whether this is already, by a small number of players, but if it isn't there, add to. Vehicles - Add some diffrent type of vehcles, of which you could also shoot, as in battle royal games. Spawn protection - When I respawning, I didn't notice that I would have protection against being killed by the players. I think 20 seconds is enough. Requirements - Modern games usually have inflated requirements, I've played a lot on myself, which I did not even have to run, and only with one game I had a problem. Here I am also surprised that I had a processor Amd Phenom X4 945 3.0 GHz, not overclocking, and I have 45-65 Fps. So if you reduce the requirements, at least to play at 20 Fps, I think the game will go to a larger group of people. Jumping when aiming - When we aiming with weapons, we can't jump, add this possiblity, and pvp will gain on this. Faster change of way when jumping - For me, one of the most important things to change. When we jump, our moves are slowed down and avoiding bullets in pvp isn't very effective. Add such a possibility of greater freedom of movement when jumping, especially to the sides using wsad and mouse movements also sudden change in a jump in the back, look alike a Infestation Survivor Stories. Polish language - I'm from Poland, so it would be nice if you added this language to the game. Servers - Please don't disable servers, due to the number of players, maybe after the release or larger updates the game will develop also work on an advertising campaign, e.g. keys to the most famous streamers from the popular countries. I was not nice surprised to play at Shattered Skies that in just a year they turned off your servers and didn't even work too much on updates. C4 - Probably there are c4 supporters in this game, but it does not suit me completely. It only rewards the camping of players who are afraid to enter the open pvp related to shooting skills. Please, delete it. Water - The water textures on the map are oddly react. Fps limit - Fps limit from settings didn't work. Crafting - I don't know how all the crafting works, but I had the necessary things to craft other things, and I don't have a visible 'craft' button, so I can craft only gauze. Bugs on the map - I found two, and I put below in screenshots. The first is that there is an invisible wall in front of this object. In the second probably also, because we can't jump over this. That's all. I will just mention that I will not be here for a while time, so I may not reply further to posts. I just hope my efforts will not go to waste.
  11. I like the current way the skill system works and how you gain and lose points. I think that if you have a higher or lower skill rating, you should have different coloured armour/clothes. when you get over a certain rating you colours change and it's a way to identify people. I would like to see some rewards for people that have a high skill rating etc, not sure what the developer has in mind regarding this but would be nice to see.
  12. I like the idea of having missions to complete as it adds something to do in the game. Having the rewards as potentially different tiered weapons, some type of currency or even faction reputation. I put forward the idea in a document that outlined what each faction does, if you complete a mission that is given to you by a specific faction it increases the reputation you have with that specific faction. For example, the medical faction, if you complete a mission you have then access to craft or purchase specific items that other players might not have access to due to their faction level. There could be 3 different factions that someone can choose from, players are not faction locked and can gain reputation with any faction. it takes a while to get the top rewards for faction rep and they can be specific things. Medical faction, the top tier could be something like. The ability to craft First Aid Kits or other top-tier medical items. Crafting Faction, They could have the ability to purchase drones/craft different type of drone Weapons Faction, Have the ability to purchase top tier ammo or weaponry. I'm curious to know what everyone else thinks
  13. Global Inv, No Safe Zone: Place to store loot but you have the chance of being killed there, so the risk-reward factor comes into play, do you want to risk banking your loot here or play it safe and run back towards the Safe Zones Transmission Tower: I Submitted a 5-page document with ideas to IcedYoshi, In there the idea of a transmission tower that can be captured every 30 mins for loot for example Military Checkpoint: A Few Road Barricades, Few Humvee's, Few Military Crates (Props). Make it look authentic, Blood on the floor etc. There could be a locked crate there requiring a key to unlock and maybe a low tier weapon spawn, like UMP-45 etc Power Plant Global Event: Regarding the document I submitted, like a post I saw earlier, we have some shattered skies players here. I think the idea of a power plant that needs stabilizing would be a good idea, say it only can be done every 2-3 hours for example. Increase the Size of the military base: Add another hangar or 2 that you can enter, have a few more lootable buildings and spread out the robot spawns. I like the rate at which they spawn as it makes it a challenge when you are alone but would like to see a bit more detail and depth to the base itself. Airfield: Pretty self-explanatory, divide it up a bit. Have a long Runway spanning a good distance of the map. Surrounded with Barbed Wire fence or Walls. Have the airport buildings covered in military equipment (props) to make it look like the military was trying to control the airports. Have a few Humvee's knocking about etc. The Terminal could just be a waiting area with peoples packed bags that tried to flee before the robots finally took over. Barns: Now Obviously this is not to scale but just a rough idea of what could be placed here to fill this space. There could be a house, a big barn and a field with various crops in it. Timed Crate: These will be hidden in and around the map, they will be locked and can only be opened every 30-45 mins depending on developers/community opinion. It's up to the developer where he wants to put them specifically. Forest: Not sure what to put in here, just blank space so thought might as well put a forest in there. Summary: I have seen here a reference to a game I used to play called "Shattered Skies" this map and my suggestions take a good page out of that game but I want to make it clear that I understand that this game is one and its own and if the developers wants to make something unique I understand that. I just tried to mimic in my opinion the best features of that game and attempt to implement it into this game via suggestions
  14. martinjensendk

    Give your ideas for the map extension!

    bigger map :)
  15. vodkawine

    advice

    1.I'm not very happy with the hitting effect in the game at the moment, and I don't have a kill tip. I hope the special effects of shooting people do a little better, and there's a kill tip. 2.You can add tools, vehicles, or other ways that can make players meet faster, because the game is fun for me to kill and plunder. Some small maps can be made!3. 3.Make a significant difference in the current robot. Now boss, if I am not close to it, I will not know that it is boss. 4.How much is the game now? I hope you can send a plan.When will it be tested?I hope I can play PVP as soon as possible.🦕
  16. Great map and ObJ's on it https://i.gyazo.com/3108a42a224e3c37a5660b8eea8b9a22.png
  17. Great ideas everyone keep them coming!
  18. So far there is only one suggestion that i sorta like, ill add mine tomorrow!
  19. I think something like this could be a good layout that could work. I didn't draw them in but even adding dynamic poi's that you need to rebuild along the map like road blocks or something would be nice. Let me know what you guys think.
  20. I think you can do something unique, not a scene that has already been in the same type of game. I think it also needs to be an airport. Others can take a bit of the style of your own game, so it will be better!
  21. Zombiehunter Bob

    Give your ideas for the map extension!

    it is delet plz
  22. It's the Shattered Skies map?
  23. Zombiehunter Bob

    Give your ideas for the map extension!

    Top right is a military sat station
  24. General Key Black - Roads (Existing and New) White - Railroad extensions Area 1. Northeast White - Military Airstrip Grey - Hangers (Enterable and non-enterable) Green - Forest to spread the airfield out (Put trails going through and a couple roads connecting to the current Mt. Holly Burgundy - Barracks and or Firing Ranges Area 2. North Middle Basic Idea - Swamp, diversify the map a bit. Blue - water The upside down T at the south of the circle is a waterfall. Would be great for screenshots/marketing promos. Green/Brown - Land, swamp city idea with a lot of small islands connected by the current dock model you already have. Black - Roundabout observer area beside the waterfall to make it like a tourist attraction. Area 3. Northwest Basic Idea - Robot Factory/Industrial(warehouses, mining, etc.) OR Shopping District(Malls/grocery stores) OR Canyon Area (mining equipment, old minecart tracks, worn down rock and dirt, no grass) Yellow - IDK, kinda just put it there not thinking about it Area 4. West Middle Basic Idea - New city, split pvp so Redsville isn't so Overpopulated Area 5. Southwest Basic Idea - Airport Grey dots - ATC/Maintenance/Hanger Buildings Grey Square - Barracks if military, Airport Terminal if Civilian Yellow - Parking lots/Parking garages Pink - Fence Area 6. South Middle Basic Idea - Farm Extension After I made the map, I thought that whatever idea you don't do in Area 3 would work well in the southeast/east middle of the map. That wall of rocks to the northeast of golden eagle would be a great cave/canyon entrance. Hope you like my ideas, don't forget to +rep ❤️
  25. Purple Spots: Do NOT put safe zone here. Keep them where they are so they're accessible from all sides. Light blue: Military base extension, spread it out with trails leading to barracks and what-not Grey: Possible airstrip..? Dark Blue w/ green dots: Oasis type of city, buildings on the islands. Could also be a swampy area as well. Pink: Possibly another camp or the motel area. Lime Green: Would be a cool spot for a mining type of system with a canyon and cave or something such as that. Yellow: Farm extension area. Black lines: Additional roads to lead to new areas Orange: Area/Sizing for new military base, could also do something with an airstrip here instead ( or both, just depends ). White: Areas for gas stations, could be more than that too with the map extension. Dark green: replace this with a new city, would be about the size of Redsville to spread players out. Keep up the great work Josh!
  26. lol remind me a game , i don't know why
  27. a few ideas : https://gyazo.com/fd824638ec8026b3a7973fab44f910f5
  28. Made this map from scratch, i think something along these lines would work really well.. https://gyazo.com/3108a42a224e3c37a5660b8eea8b9a22
  29. Personally I'm not a big fan of big POIs like Airfield and Military base to be at the outskirt of the map. I like the ability to access such a place from different angels, especially in PVP. And it takes away potential camping scenarios once players run away from there with the loot.
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