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  4. tagKnife

    More primary weapon Ideas

    The vector has a huge firerate, you can dump mag someone in under a second with the vector, MP5 and UMP are much slower, even half the rate of fire to the vector. But then thats the downside, the vector has a smaller mag, while pumping 25 rounds into someone in under a second, it has terrible spread and you will run out of ammo faster, where the UMP and MP5 dont have as much spread or recoil and are better at slightly longer ranges. So, if i peak around a corner with a vector and you have a UMP, my rate of fire would kill faster, but put range between us and the UMP/MP5 will beat the vector. SCAR can have top rail, under rail and barrel attachments, AK cant have any attachments. So if you are good at using iron sights over long ranges sure use the AK. HoneyBadger should actually fire the .300 blackout rounds and the built in siliencer is a benifit if you dont have one to put on the scar or g36. Also the G36 has a shorter barrel then the scar so muzzle velocity should be slower and less damage. Its also light, so recoil should higher then the heavier Scar. Scar is also very acturate to long ranges, (800-1000 yards) g36 is not.
  5. MikeIsRaw

    More primary weapon Ideas

    I dont mind an expanded loot pool, to some degree. For instance, your take on the vector...we have two SMG's now that have the same basic purpose of the vector..no issue with adding another smg but what exactly would be the point. Same with the other guns we currently have. Scar-L is good, the Scar-H hits harder but is much more rare but we are talking a few points of damage. A well skilled player with a Scar-L is more dangerous than a decent player with a Scar-H. Also, the AK takes same bullets as a Scar-H but the AK is a much better gun so why bother with the Scar-H. The Scar-L, G36e and HoneyBadger all take the same ammo type and with the ability to either full auto or semi-auto you can use all 3 very effectively at long or short range. Give me a G36e at distance or 5 feet away over ANY smg close range and ANY rifle at long range because then it just comes down to hitting shots.
  6. tagKnife

    More primary weapon Ideas

    Different guns have different uses, and different model of weapons have different uses. For example, A vector is useless for anything but clearing out a building, at any longer ranges but a street corner the spread is and velocity is crap. Even if you did bit something, the .45 would have hardly any energy left to do damage. A thin loot pool is not a problem, that's why rarity exists. The SCAR-H is much better then the SCAR-L and so should be rarer. The Remington ACR is designed for Urban combat, while the Bushmaster ACR is designed for MID-Long range combat. Without variety, the game will be bland with everyone playing with the same weapons.
  7. MikeIsRaw

    More primary weapon Ideas

    I'm all for more guns but I also dont want to see it go crazy. Do we really need 5-6 smg's, 10 assault rifles? You risk thinning the loot pool down a lot, and with EA release, the overal loot in the game will be dropped drastically.
  8. Kbk4

    More primary weapon Ideas

    @tagKnife There already is a Scar H, and Scar L lol..... and Josh has more guns/ stuff in the works.
  9. MikeIsRaw

    More primary weapon Ideas

    We have a Scar-L and a Scar-H in game currently. I know a .50 cal sniper is in the works, as well as another assault rifle of some sort. As well as more attachments, or at least different scopes. I would love to see like a 4x on the snipers instead of what we have now.
  10. Mostly, I haven't seen many varieties in weapons, Mostly AR-15, Ump and MP5. Ignoring pistols. Here are some ideas for more diverse weapons Colt M4 carbine Ammo: 5.56 Nato Mag: 30 Firerate: 770rpm Weight: 2.9KG SCAR-L (MK16) Ammo: 5.56 Nato Mag 30 Firerate: 600rpm Weight: 3.3kg SCAR-H (MK17) Ammo: 7.62 Nato Mag: 20 Firerate: 600rpm Weight: 3.7kg KRISS Vector Ammo: .45 ACP Mag: 25 Firerate: 1200rpm Weight: 2.7kg Remington ACR Ammo: 5.56 Nato Mag: 30 Firerate: 700rpm Weight: 3.4kg Bushmaster ACR Ammo: .300 Blackout Mag: 30 Firerate: 650rpm Weight: 3.8kg Update weapon: Honey Badger Ammo: .300 Blackout Currently uses 5.56 which is wrong ammo for this gun. Attachments: Add various grips.
  11. MikeIsRaw

    How did you hear about the game?

    Thats a good thing
  12. MikeIsRaw

    when will it be launched?

    They are looking at an EA launch in less than 2 months. They are working out a timeline now, but from what I can gather we are close. Soon™️
  13. MikeIsRaw

    Loading screen.

    A bit late now but I mentioned to Josh about how it seemed like a ton of players didnt realize they could play after the weekend. When I was playing with randoms or went into streams, it seemed like most had no clue at all because it was just an 'Open Alpha Weekend' with no knowledge of the key still being good after that weekend, or that the game was even up and running at all after the weekends. We could have a healthier week population probably.
  14. MikeIsRaw

    Fences Etc

    I think this is being worked on. Nothing official but I have had that inclination.
  15. IcedYoshi

    when will it be launched?

    The game will go into early access the first half of this year.
  16. Did you ran a ramcheck for memory errors? As I mentioned on discord, this was the source of a similar problem I had a while ago and after I found one of my sticks to be bad and replaced it, I've not had a single issue.
  17. Hello guys I am sorry but i try everything and i still have crash.. the first day i run the game perfectly and two days after i have freeze on every server its the same... I have gtx 1070 and i5 9600k 16go ddr4 and all my other games running very well... Any solution ?? I ask on discord and in game but no one find a solution thx
  18. Can someone tell me when the game will be released? because I liked it a lot and I'm already looking forward to playing more times
  19. Shelkek

    Introducing Creators Program - Applications Now Open

    I am a Casual Streamer who likes to play new content, and games! twitch.tv/shelkek if you dare. I will always stand behind the little guy.
  20. Oreo

    I am tagKnife

    Glad you enjoy the game man! Welcome
  21. tagKnife

    New features and bugs.

    Big +1 on the PVPVE event, would love something similar to how shattered skies did the reactor. Something which is high risk for the best loot.
  22. Backyback

    I am tagKnife

    Welcome!
  23. tagKnife

    I am tagKnife

    Sup everyone, I am tagKnife, I am a long time fan of the WarZ series and personally loved free reign games (even tho the company was shit, their games were fun). Some of you may remember me from the Aggressive Gaming clan in WarZ and Chaos Vanguard in Shattered Skies. I and a few friends have been hunting for a WarZ type game since Shattered skies shutdown and personally disgusted with the plague that is BR games. I would like to extend gratitude to @Joshua for taking the time to develop this game and hope it all it is made up to be. Here is a video my friend made;
  24. The hop on squad has hopped on. take my money

  25. horcrux

    Fences Etc

    made a post about this aswell. Its a problem at almost every spot. every house and building. gameplay gets so weird around it. both for robots and players. I think the best solution is opening up holes in the fences. both for robot pathing and player pathing. its super weird how it is now, everything boxed in.
  26. Hello survivors! Here's the patch notes for the Final Open Alpha! We hope you all enjoy these changes, and hope to see you all in-game. - Top Features Global/Group/Proximity Chat Channels Crosshairs are now customisable Vehicle bugfixes and improvements Brazil Region is now available - Chat System Added support for written group chat Added support for proximity chat Note: Pressing tab will change between global, group & proximity - Animations New Jump Animations for ARs / Snipers New Jump Animations for Pistols - Compound Event Reduced XP given from Robots inside compound to 10 (was 50) Reduced XP given by completing compounds to 100 (was 500) Reduced the radius that gives XP (Now have to be closer to the event to get the XP) Added new compound event UI - Leaderboards Skill Rating leaderboard now displays up to 100 players Kills leaderboard now displays up to 100 players Experience leaderboard now displays up to 100 players UI Improvements to leaderboard Leaderboards are now cached every 20 minutes - Crafting Reduced quantity requirements to make Remote C4 Kit - Items Fixed various item descriptions stating wrong ammo type Reduced XP given from picking up items to 1 (was 5) - Inventory Added protection tooltip to Armours & Helmets Added tooltips to health items Added tooltips to food & fluids - Settings Menu Added crosshair colour selection Added crosshair customisation for First Person Added crosshair customisation for Third Person Added crosshair toggle for first person PrimaryAction (Fire) can now be rebinded SecondaryAction (ADS/Aim) can now be rebinded - AI AI now has the ability to jump down from places if it gets stuck on a non-navigatable area Reduced XP given from killing super robot to 50 (was 100) Fixed an issue causing server hitches on robot death - Supply Drops Added "Rare" supply drops to <5 player servers (1% chance) Reduced chance of "Very Rare" drops (Snipers) to 1% (was 3%) Reduced XP given on all supply drops Supply drops will now crush vehicles and players - Drone You can now toggle NVGs while using a Drone You can no longer deploy a drone while moving Fixed an issue allowing drones to be deployed while using the helicopter - Player Punch cooldown delay reduced to 0.6s (was 2s) - Should make boxing matches much more exciting You can now change weapons while jumping Added crosshair to first person Fixed an issue causing multiple action requests to be sent to objects (while holding e) - UI Action UI will now show "Hold" or "Press" depending on the objects action requirement Fixed casing on "Humanoid Robot" on death screen - ATVs Vehicle will now despawn after 30 minutes without use You can now toggle NVGs while using a Vehicle Vehicles can now run over robots & players (Hitting AI will damage ATV 5%, Hitting Players will damage ATV 50%) Vehicle will now check around the vehicle for a safe spawn location ATV now has a max speed of 65km/h ATV HUD speed now displayed in km/h Fixed an issue that caused "Environment" to be shown when ATV is destroyed by a player, will now display attackers name Fixed - Crouching while entering on ATV mounts character higher than should be Fixed an issue allowing players to spawn drone while on ATV Fixed various issues with safe zones not protecting ATVs Fixed - ATV Can take damage in safe zone, and on death can cause player to be stuck in atv animation Fixed - Taking damage on ATV doesn't show blood splat Fixed - Death post process still shows a few seconds after respawning after dying on atv Fixed an issue preventing damage being reduced to group members while on an atv Fixed an issue causing the ATV to keep moving after driver dies Fixed When dying on ATV and not respawning quick enough it stuck on death screen Fixed - Getting out of ATV on incline can spawn under map Fixed an issue allowing players to activate placer system and drive ATV Fixed an issue allowing players to get into ATV and Helicopter at the same time Fixed an issue allowing players to open inventory before driving an ATV - Quickmed Moved quickmed to server for additional security and reliability Fixed an issue causing med to not play animation while jumping Fixed an issue causing quick med to spawn in other players to play the animation - Loot System Optimised loot selection system - Map Fixed an issue allowing players to get outside map boundary Fixed garage roof collision in Redsville Fixed collision on garage door Cheers!
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  28. MikeIsRaw

    Fences Etc

    Any chance we could get the ability to destroy fences and such, and them respawn over time. I ask this because currently in most towns, you cannot get over fences, so if a player is inside a house, he has no escape options other than the front. I can camp the front and destroy them as they come out. The only option the player inside has, is to fight a disadvantaged fight, or combat log. If you could destroy a fence, you could escape from the back, or simply re-position for a better fight. This would also allow me to attack from the back of the house, giving more options. I would rather see the ability to destroy the fences and them respawn, than a vault option. The height in which we can jump is good now, vaulting would only further the camping abilities on roofs that are annoying as is.
  29. Can we get a POV change option? I know right now the POV's are just a random number that felt right, but having the ability to change you POV is a big thing for a lot of players. Some people like to zoom it in some, some like to keep a broader view of the world. Also, reworking the current crosshair/pov angles, because sometimes in a Close Quarters Combat situation, you can lose the other player jumping around in front of you because you cant see through yourself. I would suggest a slightly higher/above angle for 3PP, so im not looking through the back of my player when fighting up close. It seems a tad bit low atm.
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