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  3. Now Available To Back On Kickstarter!

    Good luck for the kickstarter. I hope we will reach the end !
  4. Earlier
  5. Hello Survivors! The time is finally here, XERA: Survival is now available on Kickstarter. I want to personally thank the streamers & content creators, the community testers and anyone else who has been supporting me for the last year to get XERA to where it is today. It is exciting to see the game hit this milestone, which will hopefully enable me to give you all a more polished and content-full game. I look forward what the future holds for the game, and I hope you do too. There are many options available to choose from, some including exclusive Kickstarter only content. So check it out! View the Kickstarter here: https://www.kickstarter.com/projects/430204894/xera-survival Much love, - Joshua
  6. Patch Notes #11

    Hotfix #2 Zsh-1 helmet protection reduced to 20% (was 30%) Heavy vest protection reduced to 15% (was 30%) NVG helmet protection reduced to 35% (was 45%) Fixed an issue with items not being able to be picked up on top of apartments
  7. Stress Test 12 - Date Announcement

    Hello, can I have a key please. I want test this game. Thanks
  8. Patch Notes #11

    Hotfix #1 Reduced recoil by 50% Reduced normal AI health to 70% Increase key spawnrate Reduced food & water spawn rates Increased total map loot to 2000 (was 1500)
  9. Patch Notes #11

    Some more notes: Added military & medical 'boxes' which require keys (which spawn in the world) AK47 will now only drop from "boss" AI at the military base, she now has 1,000 HP. Normal AI now have 100% HP and do 9% damage per hit Reduced first aid kit spawn rate
  10. Patch Notes #11

    Hello Survivors! Here are the patch notes for Stress Test 12. Air Strike System Reduced air strike duration to 50 seconds (was 60) Added military jet sound effects Increased explosion camera shake distance to 25000 was 10000 Increase siren sound to 20% Map / Models City centre of Riverton re-designed & more loot spawns added Increased night time brightness to 0.35 (was 0.3) Increased door open speed to 0.7s (was 1s) Added Freedom graffiti Hospital Added Doors now open away from the player Added more loot in large warehouse building Re-designed 'pit' area in Redsville New main camp added to north of Redsville Multiple camps added to forests Fixed an issue preventing bullets from going through some tree's leaves Fixed two 1 sided fences Fixed building collision issue (https://plays.tv/video/5a5bd1af1a62f9b46b/rapport-glitch-xera) Fixed small industrial building collision (Fixes AI Navigation) Fixed a building that AI could not enter Spawn System Minimum distance of nearby spawns increased to 650m (was 300m) AI Added hurt animation to AI AI punches can now be interrupted when damage is taken AI will stop all pending melee / hurt animations on death Reduced attenuation radius of robot footsteps Reduced volume level of robot footsteps Changed attenuation distance algorithm to natural sound Increased size of Melee AI hit box Weather System Thunder Storm duration reduced to 7 minutes Thunder & lighting storm duration reduced to 7 minutes Light rain duration reduced to 8 minutes Heavy rain duration reduced to 4 minutes Weapons / Melees Increased hitbox of all melees Added extra melee hit detection to swing check Throwables Fixed an issue allowing multiple grenades to be spawned (using left & right click at the same time) You can no longer free look while cooking a grenade New grenade prediction / throwing system implemented Active weapon will switch to fists when grenades run out You can no longer activate a throwable while sprinting Fixed an issue causing aim animations to still play in first person when a grenade is equipped Fixed an issue which allowed players to accidentally throw grenades while inventory is open Player / Character Other players can now hear when you dry fire (when you are out of ammo) Added check for outline post process so it only is enabled when required Player will now uncrouch and start sprinting when sprint key is pressed when using toggle crouch option You can now use your mouse scroll wheel to switch to a throwable Reduced first person item pickup range Players name tags can now be seen from a larger distance Improved pickup priority when items are around a dead corpse Fixed an issue causing placer preview to stay active on death Respawn command will no longer reset survived time Ability to zoom without a weapon added Reduced Punch Damage to 10% (was 15%) Added 10 second spawn protection when spawning Character will stay in-game for 10 seconds when a player leaves the server or forcefully closes their game client Audio Increased footstep sound radius to 17m Enabled footstep occlusion (volume is reduced by 0.7 when sound cannot be seen) Hurt sound moved to game volume system Removed & added sounds to ambient music system Added fade in / fade out effects to heart beat when below 20% health Added fly swarm sound to some garbage bins Animations Removed pitch (up and down) animation delay while aiming in (ads) Clip reloading animation system (stage 1) implemented UI / HUD Throwable is now displayed in the HUD with the amount that you have Moved med cooldown circle to below the crosshair Time remaining now displayed inside medical cooldown circle Medical circle will no longer display while aiming Unload gun option added to equipped weapons Improvements made to player list Added spawn protection indicator to HUD Fixed an issue causing tooltips to move off screen on equipped items Fixed an issue causing visual snapping on item text inside the inventory when items have long names Added new Unreal Engine splash screen Added player stats to main menu Items Civilian Night Vision will now protect 10% headshot damage (was 50%) ZSh-1 Green & Black now protect 30% headshot damage (was 50%) NVG Helmets now protect 45% headshot damage (was 50%) Added Gauze Added Antibiotics Added Metal Pipe Melee with 15%, weight 1.2kg, spawn chance of 25% Fixed model for .50 Rounds Reduced weight of all rounds Medical Kit Performance Improvements Medical Kit will now despawn after 10 minutes Placeables Reduced the distance that you can place things (c4, med) Placables will now display at the end of the trace (as red) instead of being at the last available location Drones Max signal of 150m added to drones Drones kills will now register correctly When a player leaves the server while in a drone, the drone item will fall to the ground Fixed an issue with drone items disappearing on undeploy Added server side position check to prevent collision exploits Server Changed max players to 40 Changed net tickrate to 40 (was 30) Added password protected server type Bug Fixes Fixed an issue causing first person aim animation to become stuck after jumping and quickly changing between first person and third person Fixed an issue causing bullet correction system to wrongly correct bullets when player is killed and loot is blocking the bullet Fixed an issue causing bullet correction system to wrongly correct bullets when a player's corpse is blocking the bullet Fixed an issue causing drone to spawn if player kills themself with their own drone Fixed an issue causing drone item to be removed from the inventory if player tries to spawn a drone after destroying previous one Fixed an issue stopping players from sprinting after exiting a drone Fixed an issue causing player character to stay in-game if player leaves the server while in a drone Fixed an issue causing player to keep running if player is running when spawning a drone Fixed an issue preventing players from executing respawn command from inside the safe zone Fixed Melee AI capsule collision so it does not count as a surface for placeable objects Fixed occasional issues where the first person camera would be positioned far into the ground or air Fixed an issue causing throwable prediction path to display after death Fixed an issue causing flooding of weapon switching request to server
  11. Stress Test 12 - Date Announcement

    Good job Joshua, i can not wait to test it all
  12. Stress Test 12 - Date Announcement

    NICE !!
  13. Stress Test 12 - Date Announcement

    Sweet! Will be playing!
  14. Stress Test 11 - Finishing Summary

    We had a lot of fun playing! Looking forward to the next one!
  15. Stress Test 12 - Date Announcement

    F yeah!
  16. New Forest Cover (Map Progress Update #14)

    Looks great man, nice work!
  17. Hi everyone, I am happy to announce the dates for Stress Test 12.
  18. Good job Joshua
  19. good job joshua ;p
  20. This is beautiful. Great work! ♥
  21. Hello Survivors! The forests in XERA have been somewhat lacking ground foliage cover for a while. This is mostly due to the foliage being manually painted on. In order to cover a large area with trees & foliage with the density that I wanted I had to figure out a work flow that: Can efficiently cover a large area with foliage and trees Produces foliage that looks good & naturally placed So I am now using an experimental procedural foliage tool built into Unreal Engine. It is able to cover large areas based off specific growth, shade and age calculations and produce a very natural looking environment. While there are a lot of tweaks still to be made, and more of the map to be moved to the new system - it's looking good so far. Hope that you all like it!
  22. Stress Test 11 - Finishing Summary

    Big up!
  23. Stress Test 11 - Finishing Summary

    Nice! glad everything is working out so far
  24. Hello Survivors! Thank you to everyone who participated in Stress Test 11. This was the biggest test yet! Twitch We absolutely killed it on twitch, a huge thanks to https://www.twitch.tv/kikettestar (Give him a follow!) who presented XERA to his community. Welcome to everyone who came from Twitch. Another huge thanks to all the other streamers who streamed during the test as well. Kikettestar has also been kind enough to paint some custom graffiti for XERA - it looks awesome! Some Statistics Total of 697 Unique Players 7959 Player Deaths / Kills 1453 Head shot Kills 340 Hand Kills 303 Calf Kills 33 Feet Kills 7523 Slots Stored in Global Inventory Peaked at 83 Players on Steam (81 actually in servers combined) Test Feedback If you want to help improve the game, based off what you have played already. Feel free to post some feedback here: Golden Egg Winners During each test the Golden Egg Challenge runs, the first 2 people who find 5 eggs wins a full copy of the game when we release. You can also enter with 1 egg - which will be a raffle when all the testing has finished. The winners this test are: @zarek @fopx Top Skill Ratings There was no competition running for top skill ratings, but I thought that i'd put it here for memories. Again - a huge welcome to everyone who is new to the community. I hope you all enjoy working with me to create an awesome game. See you all next test. - Joshua
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