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About Joshua

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  1. Screenshot Competition #3 - Voting Open

    Congratulations to: @Xyphen @Waffle3114 (Ghost already won a competition, so I randomly drew another from the 4 tied) @HeavyC The third winner was randomly selected out of the 4 who were tied. Congrats to @HeavyC
  2. Hello everyone! Below are 9 submitted screenshots for the competition. Please vote for which you think is the best. 1. 2. 3. 4. 5. 6. 7. 8. 9.
  3. Stress Test 10 - Skill Rating Competition

    Congratulations to those who made it to the top 10 for Stress Test 10! The winners of the competition are: @Ghostshouts @Voidex @ChuuuunK (Due to Heaven winning another competition, it was the next 3 on the list)
  4. Just 1 winner for Stress Test 10. Congratulations to @Echo
  5. Golden Egg Challenge will apply in Stress Test 10! Good luck!
  6. Hello Survivors! During Stress Test 10 I will be running a screenshot competition! Anyone can submit a screenshot in this thread. (ONLY 1 ENTRY PER PERSON) After the test I will select 10 that I think is the best, and then the community will vote on the top 3. The top 3 will win a full copy of XERA Early Access on Steam! Your entry can be fun, quirky, beautiful, weird, WTF or anything in-game - so be creative! PRO TIP: TO HIDE YOUR HUD IN-GAME PRESS 'CTRL + H' To enter into the competition just post your screenshot in this thread below! Good luck!
  7. Hello everyone! I'm happy to announce a Skill Rating Competition for Stress Test 10. The top 3 players with the highest skill rating will receive a full copy of the game. I will also randomly select a number between the lowest & the highest rating, and the player closest to this number or at this number will also win a copy. IMPORTANT! Please keep the grouping to a minimum. Remember if you aren't grouped, there's more rating to be gained. Winners will be announced at the end of the test. Have fun & play fair! - Joshua
  8. Patch Notes #9

    Hello everyone! Here are patch notes #9 - these changes are available in Stress Test 10. Featured Changes: Drones! An experimental drone system has been added to XERA. This adds a new dynamic element to tactical combat situations. They can be used to spot players or can be self destructed near another player causing damage. They currently spawn in the main spawn table, and in the military spawn table. They are super fun to fly, and I hope you all enjoy this addition to the game. UMP - SMG The UMP is the first SMG to be added to the game. Does a base damage of 9% and has the highest fire rate in the game. The red dot scope can also be attached to the gun for improved accuracy while in first person. Implementing different sized guns required some work on the animation system so the hand properly holds the gun on the grip. Global Inventory Improvements For some time the global inventory has been lacking fundamental functionality, such as quantity transfers and seeing your inventory slots. These both have been added to the global inventory now. New Hunger & Thirst Indicators The Hunger & Thirst area of the HUD got a little love this patch, with a new improved look to make it easier to see your survival levels at a glance. They also change colour depending on the severity of the levels. New Item Tool Tips For awhile, I was using the default unreal engine tool tips for the item tool tips, while these "work" they don't provide the player with much information. So I have moved it to a custom tool tip system which will allow me to show gun stats, item stats etc in the future. Fire Rate control on Guns I have implemented a system for weapons which I can apply all their available fire modes. If the gun supports more than 1 fire mode, you can switch between them by pressing X (Default Binding) Bullet Spread The first version of bullet spread has been implemented. The spread is multiplied by how long you are holding down your fire button, so the longer you spray, the higher your spread will become. Each gun has the same spread right now, but this will likely change. Binding Key binds to mouse buttons A highly requested feature for the binding system was binding to mouse buttons. This has now been implemented. Multi Language Support Thanks to our community translators XERA has now been translated into 6 languages. While there may be some words still not translated, our end goal will be to have the game available in the most spoken languages. AI Appearance Improvements I have improved the materials on the AI to make her look a lot nicer. I have also made her lighting system more modular, so in the future different lit AI could mean different difficulty levels or even health. Other Notes: Fixed an issue with an anti-tank object causing AI to become stuck AI fire rate changed from 0.3s to 0.1 AI chance of hitting reduced to 20% Time of day will now be synced with the server on load, instead of every tick Fixed an issue which allowed weapons to be able to fire while obstructed by a door Fixed an issue causing NVG model to show in first person Fixed an issue with reloading not working in first person Added ability to add mouse buttons to controls Players can no longer damage another player when they are dead (Removes kill-trading) Fire rate system has been implemented (Defaults on X) Fire rate label added to weapon info Added fire rate control rebind to settings menu Holding down MB1 while holding a melee will now loop melee swings Toggle Crouch Option Added Ammo amount won't show if a melee is your current weapon Reduced Chips hunger restoration to 5% (was 20%) New tool tip system for inventory Added time of day to inventory Fixed an issue which caused ammo to not spawn in guns Re-enabled hit markers in first person (this will become an option in the future) Increased range AI can see a player Default key bind next to inventory slots will now be hidden when key bind is changed manually Added quantity transfer to global inventory Added slots to global inventory Modified player list so it can fit more players in another column Invert mouse option added Remove bullet collision on items Fixed an issue causing players walking direction to not replicate correctly I look forward to you all playing in Stress Test 10. - Joshua
  9. Become a Game Translator for XERA!

    Hello everyone! One of our missions is to enable players from all over the world to play XERA. We need your help to make this possible. We are currently looking for translators for the following languages: German Chinese (Simplified) Korean Japanese Spanish Russian Thai You must be fluent in both English & the language you would like to translate to ensure quality translations. The translation software we use is very easy to learn and makes it simple to translate the phrases. Translators will be given a unique role on Discord and also be rewarded for helping. Please send me a message on Discord if you are interested! - Joshua
  10. Stress Test 10 - Date Announcement

    Patch notes will be released later in the week.
  11. Hello everyone! I am happy to announce Stress Test 10. I look forward to you all playing. - Joshua
  12. Crafting System

    Great ideas, thanks for your suggestions!
  13. Hello Survivors! A big thanks to the 292 people who played during Stress Test 9, I appreciate your support. Server Issues As you are all aware we experienced numerous server related issues. I want to be clear, these are all engine based issues which were introduced by the Unreal Engine 4.17 Upgrade. I have reported these issues to Unreal Engine and some have already been fixed for the next engine upgrade 4.18 (we will be upgrading to this, as soon as it's ready). Player Statistics We peaked at 32 players this test. Other Statistics 1230 Player Deaths 2348 Items Stored in Global Inventory 292 Characters Played Skill Ratings (Top 5): @Voidex - 3672 @Mimimicheater - 2759 @Pejtik - 1927 @EneMy - 1164 Marcus - 1050 Golden Egg Challenge (https://forums.xeragame.com/topic/253-the-golden-egg-challenge-win-a-full-copy-of-xera) As some of you are aware, "Golden Eggs" spawn in the world and the first 2 to find 5 wins a full copy. The winners from this test are: @Arient @Mimimicheater Feedback Survey Your feedback is important to the future of XERA. If you played in Stress Test 9 - please take the time to give me feedback: https://forums.xeragame.com/topic/1367-stress-test-9-feedback-survey/ I hope you all enjoyed playing. - Joshua
  14. Patch Notes #8.1

    Hi everyone, There are some issues which I want to address during Stress Test 9. Notes: Fixed an issue with "ghost" characters staying in when a player leaves the server or dies Fixed an issue with the weather system stopping after 1 cycle of weather Fixed an issue where the mouse would not show after death Fixed an issue which caused items' physics to glitch when a lot of items spawn together' Fixed an issue with death animations not playing Changed the way the inventory is emptied on death to help with network performance A patch will be available soon from steam. - Joshua