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Everything posted by Joshua

  1. Hi everyone! I wanted to gauge some feedback from the community in regards to our upcoming Private Servers feature. The idea of private servers: Default configured servers can have official global inventory access (So when no config is changed, except maybe a password) Once any config is changed (e.g night/day) the server becomes dis-associated with the official servers so items and other data does not transfer between customized private servers and official servers Private servers may have their own Global Inventories which only persists on that server Private servers will be rented from us and are configurable from an in-game interface after they are purchased from our website We're wanting to give you control over many different game-play elements and would like to know what you'd like to see! We will use this feedback to prioritize what features we launch private servers with. Some ideas we already have planned: Day / Night Speed of which cycle completes (Slow down or speed up) Day / Night only (A specified time e.g 11AM or 3PM) First person / third person only (Lock to a specific view) AI Controls Disable AI (Stops AI from spawning at all, for PvP events or PvP orientated servers) Increase AI Spawns (Increases the amount of AI in the world for hardcore PvE) Health modifiers (Give them more or less health) Change their loot tables Loot changes Increase amount of loot that spawns in the world Reduce amount of loot in the world Change type of loot that spawns (E.g Glock + 9mm only game) Server administration controls (handy for events and moderation) Kick (w/ duration) Ban (w/ duration) Givemod Giveadmin Clear server (Kicks all non mods/staff from server) Thanks - looking forward to hearing what ideas you all have! Cheers!
  2. Hi everyone, These are the patch notes for Round 7! - Compound Event Fist icon will now display white when not activated - Inventory System Reworked backend of inventory system for better performance - Crafting System Reduced item requirements to craft drones (1 Chassis, 1 Blade, 1 Battery) - Weapons Added Honey Badger weapon! - Air Drop System Added Honey Badger to Uncommon Air Drop spawns NOTE: This is a smaller than usual patch - as our main focus has been on planning our Early Access launch! Hope you all understand.
  3. Joshua


    Thanks ❤️
  4. The main objective with the PvP design is that it is "arcadey", and will not be too realistic. We want it to be fun - without it being too punishing. There's still a bit of work to be done with the weapon mechanics, such as fall-off damage, different recoils and more.
  5. So there's some things to consider regarding player count. The game is heavily focused on the Global Inventory and other progression systems - so players are not wanting to invest a lot of time in getting items and grinding if it will be wiped Many Open Alpha players don't actually know they can play during the week - the main objective of the open alpha is to concentrate them around the alpha weeks, so players can see what the game is like with a 40/40 server etc. They don't want to over-play early and get burnt out by playing too much - being surprised by all the new features at early access is what some players are wanting Marketing - while we are doing some marketing, most of the game's growth has been through organic word of mouth and running minimal ads. The invitational open alpha has put the game in front of thousands of new faces We are working on our Early Access marketing plan very soon - which will include making a new trailer etc. We're pleased with the current growth of the game which has been mostly word of mouth. Cheers
  6. Hi everyone! Here are the patch notes the closing patch of Open Alpha Round 6. - Slot System Fixed an issue causing medical slots to not unequip old medical item before switching to new one - Compound Event Reduced XP given on completion to 500, was 3000 Increased XP given from robots in compound to 50, was 20 - UI Fixed an issue causing UI to not show red when item cannot fit in inventory - Inventory Right clicking a proximity item will now pick it up Changed experience given when picking up items to 5 (was 1) Fixed an issue causing ammo to sometimes not spawn after switching weapons at max backpack weight Fixed an issue causing items to not correctly add to the inventory Fixed an issue with melees' tooltip showing ammo type Fixed an issue with melees' tooltip showing wrong damage Fixed an issue allowing equipped backpacks to be shredded with double click - Helicopter System Fixed an issue allow players to shoot while in helicopter - Supply Drops Optimised Supply Drops to use less resources on the client Optimised Supply Drop smoke particles Fixed an issue allowing air drops to land on player controlled drone - Map Fixed an issue with a container in Riverton causing players to get stuck Fixed floating grass on rd to mountain Fixed pixel walk on some houses Cheers
  7. Hello survivors! Here's the latest patch notes! Hope you all enjoy these changes. - New Event System 3 Compounds are on the map Event is activated when a player is within a radius AI is spawned inside the compound when it's activated Once all AI are defeated you are rewarded with 3000 XP and 4 air drops, which will fall in the compound Compound event will go onto cooldown for 15 minutes - Medical System Reduced medical animation time from 1.56s to 1.3s You can now see other players using medical animations - Main Menu New Spotted Kiwi Intro added Improvements made to main menu map - Buildings Added interior to Gas Station Fixed an issue with AI getting stuck in office buildings Fixed a collision issue with a house Removed 1 sided windows from various houses Removed windows from church building - Helicopter transport system Helicopter marker will now display on the map when you are in a helicopter Players are now hidden and movement is disabled while in a helicopter Fixed an issue causing crouch toggle to cause slow parachuting Disabled inventory while in helicopter Disabled switching between first and third person while in helicopter - Ambient sounds Moved ambient system to player controller rather than player character - Global Inventory Current quantity will now populate in item transfer menu - Items New icon for Red Dot - Inventory System Added weights checks for changing and removing backpacks - Map Optimised water shader Added gas stations to Redsville Optimised shadows on some objects Fixed an issue causing players to get stuck on solar panels Fixed an issue causing navigation to not generate around fences and props Fixed some doors which did not allow AI to open Fixed some terrain issues where you could go under water - UI Inventory Icons should now be a lot smoother and not have jagged edges Auto Run is now disabled when entering global inventory UI Weapon tooltips added Item tooltips will no longer overlap bottom of screen - Bugfixes Fixed XS-133 - Can't pass through the gap Fixed XS-126 - able to logout while autorunning Fixed XS-101 - Death screen gets stuck when dying while player list is open Fixed XS-23 - Player gets stuck on props Fixed XS-24 - Character pixel walk inside apartments Fixed XS-67 - Office Building Prop Popin Fixed XS-50 - Settings do not get applied on load Fixed XS-85 - Killing robots with grenades, does not give XP Fixed XS-96 - Small Head Issue Fixed XS-104 - Redsville Apartments Collision glitch Fixed XS-135 - Ability to see through walls when jumping Fixed XS-121 - Inventory UI tool-tip off-screen Fixed XS-125 - Inventory weight can be exceeded when backpack is removed Fixed XS-132 - Patch of water with no sound Fixed XS-129 - Road is not level with the ground
  8. Joshua


    Welcome !
  9. Joshua


  10. Joshua

    February Newsletter

    Hello Everyone, It has been a busy year since we officially formed Spotted Kiwi Interactive in May 2018. XERA: Survival started as a passion project in late 2016 - it has taken great stamina to get it to where it is today. We’re extremely happy with the growth of the game and the studio as a whole. In late 2018, Tim Ponting was appointed as our Marketing Director. Formerly of Activision, Tim’s experience in the industry gives us the edge we need to lead us into Early Access this year. Tim is also a part owner of Spotted Kiwi Interactive. In January we officially appointed Gary (IcedYoshi) as our Community Manager, a very easy choice for such a respectful, dedicated community member who has been assisting us since April 2018. Gary is a huge asset to the studio and moving forward he will be your go-to person for everything related to XERA: Survival. At the beginning of February we welcomed Karan to the team as an environment artist. He has been working with us for some time now and has now officially joined the Spotted Kiwi fold. His unique eye for post-apocalyptic environments was exactly what we needed. Karan’s role will be to create new buildings, props and other art assets. As we move forward we will also be swapping out old placeholder assets with Karan’s work. We’re also excited to have another artist “JPeck” working with the team as a contractor. Formerly of Define Human Studios (Islands Of Nyne: BR), JPeck will be focusing on high-detail art such as weapon skins, concept art and more. We’ve also tasked him with creating some new robot designs, and you will see these rolled out in the coming months. Check out his other work on ArtStation. Finally, we are excited to announce that we have started forming an internal Quality Assurance team to assist with locating and reporting bugs. This team is composed of community members that have been dedicated to the development of XERA: Survival and will be crucial in helping us discover new issues and replicate bugs that have been reported by the community. Their assistance will help us to further polish XERA: Survival and allow us to bring a great experience to everyone. We hope everyone has enjoyed participating in our Open Alpha Weekends and are excited for what’s to come! Regards, Spotted Kiwi Interactive
  11. Hi everyone, Here's the patch notes for V0.2.5. - UI Added cancel button to 'Transfer Quantity' UI Fixed an issue causing 'Transfer Quantity' UI to become stuck - Medical system Fixed an issue allowing quickmed to be used while swinging a melee - Audio Added new sounds to punching - AI New agro sounds New sounds for when the AI jumps New sounds for when AI lands New footstep sounds Camera will now shake when AI lands - Death screen Added more information when dying to humanoids Added more information when killed by a drone (Player who was flying will display) Fixed an issue causing death screen to show incorrect information if died while using a drone - Player Added new effect when damage is taken - Map Fixed an issue causing floating grass in Redsville Hope you all enjoy these changes! Cheers
  12. Hello survivors, Here are the patch notes for Open Alpha - Round 5. - General Fixed an issue causing the game to launch on non-primary monitor - Medical system You can no longer use quickmed while reloading An animation is now played when using quickmed, for this duration you cannot shoot or change weapons - Animations Fixed an issue causing wrong animations to play when crouched - Weapons Added Spiked Bat, does 20% damage - Key Crates Removed Gauze from Medical Crates - UI Level will now display when looking at another player - Global Inventory You can now right click an item in your inventory to quick move Dragging items out of global which have more than 1 quantity will ask for a quantity to transfer - Attachments Increased first person zoom on red dot Increased first person zoom on holographic sight - Map Added new Gas Station to Rockdale Added new Police station to Rockdale Added Church to Rockdale Added new supermarket building to Rockdale Replaced shopping area in Redsville with a big supermarket - Buildings Garage building now has interior, the door will have a chance of being closed and will be accessible by back door - Crafting system Crafting items will now give experience Reduced craft time of Gauze to 2.5s, was 4s Added spiked bat recipe, does 20% damage - Bugfixes Fixed a crash caused by VoIP when loading into map Cheers
  13. Joshua


    Great idea - i've made one https://forums.xeragame.com/forum/34-introductions/
  14. Hello Survivors, There have been many preparations going on behind the scenes over the last few weeks here at Spotted Kiwi Interactive. Today we’re announcing our new Creators Program! The Creators Program is an opportunity for members of the community to play an active role in creating content that will help to further develop the XERA: Survival player base. Our creators will have the opportunity to work with us to produce quality content for many to enjoy in the form of streaming, creating videos, or other types of content. Becoming a creator will mean getting access to some great benefits, such as: Special Discord role and dedicated section Prioritized communications from Moderators Ability to participate in promotional events Access to additional access keys during the Invitational Open Alpha to give away Get sneak-peaks of upcoming content to pass onto your community What we are looking for in a Creator: Ability to stream or create videos for XERA: Survival regularly To create content that is inspiring to both XERA: Survival players and potential fans To maintain a professional attitude at all times We hope that by implementing this program, we can provide you with an opportunity to play an active role in the community’s development. As of today we are accepting applications for the XERA: Survival Creators Program. If you’re ready to create awesome XERA: Survival content then apply today! Regards, Spotted Kiwi Interactive
  15. Hello Survivors! Here are the patch notes for Open Alpha - Round 4 - General EAC (EasyAntiCheat) Implemented Report system added (You can report a player by holding P and right on their name) - Helicopter Travel System A new helicopter system will transport players between safe zones. You can jump out (Using E) of the helicopter anywhere in-between the path and land where you wish. - Weapons Changed MP5 sound - Animations Throwable animations will now play correctly when crouched or jumping - Drones Fixed an issue that prevented drones being landed Fixed an issue what allowed inventory to be opened while in a drone - Map Added new trailer park north of the map (Still WIP) Rockdale re-designed (Still WIP) - Map UI Fixed player map position (Hopefully it works this time) - Player Reduced deathcam height from 700 to 550 - Group System Replaced bearing reading with a distance in Metres - AI Robots will now give XP when destroyed with grenades Improved AI hitbox Improved AI Physics - Supply Drops Smoke should start spawning even when drop is not visible Improved smoke particles - UI You can no longer auto-run while logging out Death Screen Visual Improvements New audio for death screen You can now report the player who killed you directly from the death screen Player list will now close after inviting a player Hope you all enjoy this patch!
  16. Hello survivors, It's just over a month since the closed alpha started. I wanted to gauge everyone's thoughts, and get your feedback so I can prioritise the development of features accordingly. I plan to do one of these each month during the closed alpha. Please take the time to write a quick reply to this thread, with the following format. Please be honest, and constructive. Try to avoid specifics about how a group of people play "e.g camping" and provide constructive feedback instead "e.g add x to balance camping here". I look forward to your responses. - Joshua
  17. Hello Survivors, Here's a quick patch which is mostly to remove the Christmas event, but we've also slipped in some additional improvements. - Events Removed Christmas Event - Inventory Moved equip to first option in right click menu, this should help prevent miss-shredding items Added filtering options to proximity menu You can now directly drag proximity items into your slots You can now drop items by dragging it outside of the inventory You can now equip attachments by dragging it directly primary slot Proximity loot will no longer re-shuffle when picking up items - Map Improved accuracy of player position Changed icon and color of current player location - Weapons Reduced damage of FN SCAR-L to 12% was 12.5% Increased mag size of FN SCAR-L to 30, was 20 Added FN SCAR-H which takes 7.62 rounds, does 12.5% damage - Supply Drops Added FN-SCAR-H to supply drops (Uncommon Category) Cheers
  18. Unfortunately we're unable to do sales right now on pre-orders due to steam rules.
  19. Joshua

    Jingle Bot Screenshot Competition

    Hello Survivors, With the holidays right around the corner, what a better time to spread some joy and give away 4 Bandit Packages to our community! The winners will be the ones who can provide the best seasonal screenshot from our upcoming holiday event! Winners will be selected based on multiple judging criteria including social engagement, quality, festiveness and uniqueness. We also require you to take the screenshots on medium to epic overall quality settings (with shadows on). Submissions should be sent via: Twitter - by using the hashtag #jinglebots and including @PlayXERA in the post Steam - uploading a screenshot with Jingle Bots Competition in the caption We ask that if you are submitting screenshots please be respectful and only submit a maximum of your 2 favorite screenshots, submitting more may cause disqualification. Winners will be selected and announced on January 2nd, 2019! Happy Holidays, Spotted Kiwi Interactive
  20. Hello Survivors! Patch notes for Open Alpha round 3. - Christmas Event Added large christmas trees to various areas, check under the tree and see if you've been naughty or nice Added Two Festive character skins Added Santa Backpack (Holds 50kg) Added Christmas Drone Skin (Active for all players) Added Santa Hat (does 15% protection) Added Candy Cane Melee - Character Walkable slope increased to 60 degrees, was 45 degrees - Map Upgraded Redsville Church Added motels to Redsville Reworked Rockdale suburbs Reworked Rockdale factory - Settings Added keybind option for detonate c4 - Items Reduced weight on all ammo types - Grenades Grenades now make an impact sound when hitting objects Added angular dampening after first impact to prevent grenade rolling away from impact location - Weapons Reduced AK-47 Damage to 14% (was 15.5%) Reduced FN-Scar damage to 12.5% (was 13%) Increased MP5 magazine size to 30 (was 20) FN-Scar can now be used in Single fire mode MP5 Sights reworked MP5 now supports sight attachments Changed tollerance levels for server-side hitscan take-overs - Commands Added "/outfit" command to give you a new random outfit - Audio Increased footstep volume to 0.9 (was 0.6) Increased footstep sound radius to 24m (was 16m) Adjusted footstep falloff function to linear (was natural sound) Added new sounds to ambient music system Fixed an issue causing footsteps to not have any attentuation - Radio Transmission System We've implemented a prototype of a Radio Transmission System, this will send a radio message when air drops spawn - Global Inventory Right click menu disabled while in global inventory Fixed an issue which caused GI error message to get stuck on screen - AI Fixed explosion particle direction, will now explode up, not sideways - Buildings Added loot / props to Radome middle room - Lighting Increased moon brightness to 1.75 (was 1.5) Increased overall night brightness to 0.6 (was 0.5) Increased moon size to 0.01 (was 0.009) Increased star brightness to 0.4 (was 0.33) - Localisation Fixed some font issues with PT/FR Languages Cheers!
  21. Joshua

    Jingle Bots Rock Christmas Event

    Hello Survivors, The Spotted Kiwi Interactive team wants to wish you all Happy Holidays! We are pleased to announce our first ever seasonal event to celebrate the Christmas Holiday. We’ve gone all out to provide you with festive content. Scattered around the world you will find large Christmas trees. Check under the tree to see if you've been naughty or nice! There’s good loot to be unwrapped if you’re on the nice list... We’ve also added various seasonal character skins, a Christmassy drone and other festive items. The event will be running for a limited time from 21st December to 1st January. We hope you all enjoy this event, and wish you all Happy Holidays and a great New Year - thanks for all your support in 2018 and here’s to 2019! Regards, Spotted Kiwi Interactive
  22. Joshua

    Steps Volume

    We also found a bug with the footsteps sounds as whole, so that's been resolved as well.
  23. Joshua

    Steps Volume

    This has been addressed for next patch: Increased footstep volume to 0.9 (was 0.6) Increased footstep sound radius to 24m (was 16m) Adjusted footstep fallout function to linear (was natural sound)
  24. Hello Survivors, That's right - it's the last Open Alpha for 2018! If you participated in any of the last 2 Open Alpha's you DO NOT need to register again, but if you missed out for any reason sign up for free here https://xeragame.com/alpha-signup. It's an open invite - so anyone that registers gets a key! If you think your friends would like the game, head to our discord and type !invite in the #invitations channel to get a personalised messaged to send. We will be tracking how many each person invites – and will be rewarding the ones with the most sign-ups. We hope to see you all in-game this weekend! Below are the global start times so you know when the open alpha starts in your country. Cheers, Spotted Kiwi Interactive Global Start Times