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Everything posted by Joshua

  1. Hello Survivors, Here's a quick patch which is mostly to remove the Christmas event, but we've also slipped in some additional improvements. - Events Removed Christmas Event - Inventory Moved equip to first option in right click menu, this should help prevent miss-shredding items Added filtering options to proximity menu You can now directly drag proximity items into your slots You can now drop items by dragging it outside of the inventory You can now equip attachments by dragging it directly primary slot Proximity loot will no longer re-shuffle when picking up items - Map Improved accuracy of player position Changed icon and color of current player location - Weapons Reduced damage of FN SCAR-L to 12% was 12.5% Increased mag size of FN SCAR-L to 30, was 20 Added FN SCAR-H which takes 7.62 rounds, does 12.5% damage - Supply Drops Added FN-SCAR-H to supply drops (Uncommon Category) Cheers
  2. Hello Survivors, There have been many preparations going on behind the scenes over the last few weeks here at Spotted Kiwi Interactive. Today we’re announcing our new Creators Program! The Creators Program is an opportunity for members of the community to play an active role in creating content that will help to further develop the XERA: Survival player base. Our creators will have the opportunity to work with us to produce quality content for many to enjoy in the form of streaming, creating videos, or other types of content. Becoming a creator will mean getting access to some great benefits, such as: Special Discord role and dedicated section Prioritized communications from Moderators Ability to participate in promotional events Access to additional access keys during the Invitational Open Alpha to give away Get sneak-peaks of upcoming content to pass onto your community What we are looking for in a Creator: Ability to stream or create videos for XERA: Survival regularly To create content that is inspiring to both XERA: Survival players and potential fans To maintain a professional attitude at all times We hope that by implementing this program, we can provide you with an opportunity to play an active role in the community’s development. As of today we are accepting applications for the XERA: Survival Creators Program. If you’re ready to create awesome XERA: Survival content then apply today! Regards, Spotted Kiwi Interactive
  3. Unfortunately we're unable to do sales right now on pre-orders due to steam rules.
  4. Joshua

    Jingle Bot Screenshot Competition

    Hello Survivors, With the holidays right around the corner, what a better time to spread some joy and give away 4 Bandit Packages to our community! The winners will be the ones who can provide the best seasonal screenshot from our upcoming holiday event! Winners will be selected based on multiple judging criteria including social engagement, quality, festiveness and uniqueness. We also require you to take the screenshots on medium to epic overall quality settings (with shadows on). Submissions should be sent via: Twitter - by using the hashtag #jinglebots and including @PlayXERA in the post Steam - uploading a screenshot with Jingle Bots Competition in the caption We ask that if you are submitting screenshots please be respectful and only submit a maximum of your 2 favorite screenshots, submitting more may cause disqualification. Winners will be selected and announced on January 2nd, 2019! Happy Holidays, Spotted Kiwi Interactive
  5. Hello Survivors! Patch notes for Open Alpha round 3. - Christmas Event Added large christmas trees to various areas, check under the tree and see if you've been naughty or nice Added Two Festive character skins Added Santa Backpack (Holds 50kg) Added Christmas Drone Skin (Active for all players) Added Santa Hat (does 15% protection) Added Candy Cane Melee - Character Walkable slope increased to 60 degrees, was 45 degrees - Map Upgraded Redsville Church Added motels to Redsville Reworked Rockdale suburbs Reworked Rockdale factory - Settings Added keybind option for detonate c4 - Items Reduced weight on all ammo types - Grenades Grenades now make an impact sound when hitting objects Added angular dampening after first impact to prevent grenade rolling away from impact location - Weapons Reduced AK-47 Damage to 14% (was 15.5%) Reduced FN-Scar damage to 12.5% (was 13%) Increased MP5 magazine size to 30 (was 20) FN-Scar can now be used in Single fire mode MP5 Sights reworked MP5 now supports sight attachments Changed tollerance levels for server-side hitscan take-overs - Commands Added "/outfit" command to give you a new random outfit - Audio Increased footstep volume to 0.9 (was 0.6) Increased footstep sound radius to 24m (was 16m) Adjusted footstep falloff function to linear (was natural sound) Added new sounds to ambient music system Fixed an issue causing footsteps to not have any attentuation - Radio Transmission System We've implemented a prototype of a Radio Transmission System, this will send a radio message when air drops spawn - Global Inventory Right click menu disabled while in global inventory Fixed an issue which caused GI error message to get stuck on screen - AI Fixed explosion particle direction, will now explode up, not sideways - Buildings Added loot / props to Radome middle room - Lighting Increased moon brightness to 1.75 (was 1.5) Increased overall night brightness to 0.6 (was 0.5) Increased moon size to 0.01 (was 0.009) Increased star brightness to 0.4 (was 0.33) - Localisation Fixed some font issues with PT/FR Languages Cheers!
  6. Joshua

    Jingle Bots Rock Christmas Event

    Hello Survivors, The Spotted Kiwi Interactive team wants to wish you all Happy Holidays! We are pleased to announce our first ever seasonal event to celebrate the Christmas Holiday. We’ve gone all out to provide you with festive content. Scattered around the world you will find large Christmas trees. Check under the tree to see if you've been naughty or nice! There’s good loot to be unwrapped if you’re on the nice list... We’ve also added various seasonal character skins, a Christmassy drone and other festive items. The event will be running for a limited time from 21st December to 1st January. We hope you all enjoy this event, and wish you all Happy Holidays and a great New Year - thanks for all your support in 2018 and here’s to 2019! Regards, Spotted Kiwi Interactive
  7. Joshua

    Steps Volume

    We also found a bug with the footsteps sounds as whole, so that's been resolved as well.
  8. Joshua

    Steps Volume

    This has been addressed for next patch: Increased footstep volume to 0.9 (was 0.6) Increased footstep sound radius to 24m (was 16m) Adjusted footstep fallout function to linear (was natural sound)
  9. Hello Survivors, That's right - it's the last Open Alpha for 2018! If you participated in any of the last 2 Open Alpha's you DO NOT need to register again, but if you missed out for any reason sign up for free here https://xeragame.com/alpha-signup. It's an open invite - so anyone that registers gets a key! If you think your friends would like the game, head to our discord and type !invite in the #invitations channel to get a personalised messaged to send. We will be tracking how many each person invites – and will be rewarding the ones with the most sign-ups. We hope to see you all in-game this weekend! Below are the global start times so you know when the open alpha starts in your country. Cheers, Spotted Kiwi Interactive Global Start Times
  10. Hello Survivors, Here's the most recent patch notes for Open Alpha. - General Added ability to skip game's loading intros Added ASIA Server Region (Servers in located in South Korea) Increased World Loot to 2350 (was 2000) Fixed an issue causing hitching on AMD FX Processors - Character Improved first person to feel less static Changed character movement air control from 0.5 to 0.7 Improved performance of inventory character display Fixed an issue causing animations to not play on the server causing hit registration issues - Inventory / Crafting system Additional checks added to proximity pickup system to prevent looting from far distances - Explosives Added camera shake to C4 explosion - Weapons Removed bullet "smoke" trails from shell casing ejection particles Pistol reload delay is now 2 seconds Sights can now be used on FN Scar Fixed an issue that was causing melees to not play correct impact sounds - AI Reduced AI Run Speed Reduced health of Model X Robot Exploding robot will now glow brighter when they are about to explode Fixed an issue causing AI footsteps to not always play Fixed an issue causing super robot to spawn as an exploder sometimes Fixed an issue that caused AI to spawn for all players on death (optimisation) Fixed an issue causing animations to not play on the server causing hit registration issues - Loot tables Added drone to main loot table - Map Added Airport Area (This is still work in progress) Added Farm extension (This is still work in progress) Reworked Golden Eagle Settlement (This is still work in progress) Fixed XS-127 - Get inside rock. Fire out. Can't be seen. - Global Inventory Added additional equipment slots to Global Inventory UI - Supply Drop System Supply drops will now drop every 5-15 minutes Fixed an issue causing loot from supply drop to have same pickup time as opening the drop - Localisation Thai language added Chinese language updated - UI Fixed an issue which prevented clicking on inventory items when looking at an item in the world Death screen will now display "Silenced" if a weapon has a silencer General improvements to most UIs Hope you all enjoy these changes. - Joshua
  11. Joshua

    Our first Open Alpha weekend is a wrap!

    It was an absolutely great weekend, I enjoyed playing with you and watching you play on twitch! Looking forward to next weekend. See you all there!
  12. Joshua

    high ping

    We will keep that in mind Thank you!
  13. Joshua

    high ping

    Asia server is located in Singapore - is this a normal for you to Singapore?
  14. Joshua

    Creators Program

    We have a range of different creators from many different games, from DayZ, Scum, Miscreated. We want to avoid becoming anything like an "emulator". Cheers
  15. Looking forward to seeing you all this weekend! Any questions feel free to ask here or in Discord. - Joshua
  16. Hello Survivors, There has been a long wait for this patch, I hope you all enjoy the changes. - General Added proximity looting ("Tab Looting") system to inventory Added FN Scar to loot table, and Air Drop - Map Large background mountains added Map extended in each direction to fit more upcoming points of interest Changed made to Military base in preparation for full re-work next patch Castle rock settlement re-worked in preparation for new content General improvements made to road endings - Weapons Added FN Scar to loot table and supply drops Added MP5 to main loot table and supply drops - Loot System Total loot in world increased to 2000, was 1650 Added open-able car trunks, each car now has 3 spawn points in the trunk - Character Changed ADS time to 0.25s from 0.3s Fixed a couple issues with aiming and auto-running - Levelling System Fixed an issue with levels being lost on death - Crafting System Removed level requirements for crafting (in preparation for Open Alpha) - Explosives Added C4 ticking noise when placed Added a second delay after C4 is detonated - Global Inventory Fixed an issue that caused items to be taken and not added to the global inventory when it's max weight - Supply Drop System Added delay to opening a supply drop Hope you all enjoy these changes - Joshua
  17. Joshua

    Patch Notes - Closed Alpha 0.1.9

    This patch is now live.
  18. Joshua

    October Newsletter

    We're still working through all the details with the wipe. We're thinking of having two databases, so alpha weekends are on a fresh database and then it goes back to "closed alpha" database for backers to keep playing during the week.
  19. Joshua

    Suggestions from a Chinese player

    Welcome to the community 😀
  20. Hello survivors, As you may know, we are planning on implementing a mission / task system. Some general ideas so far: Delivering packages between safe zones Escort an NPC to the safe zone / across map to other safe zone while protecting them from players & other AI Finding a specific item in the world from AI or Buildings Killing a number of AI Repair large satellite stations around the map Bring power stations back online around the map After completing a mission / task you will be rewarded with various things: Unique item(s) Experience Points New crafting blueprints (unique to the mission) The plan is to have these missions rotate every day or week to keep things interesting, and possibly implement a system to randomly generate missions based off a few variables. (Which could mean everyone gets different missions every day/week) Have any other ideas? Share them here Cheers!
  21. Hi all, As you may know already - the implementation of a PVP reputation system is planned. While I have some ideas of how I want to implement it, I want get the community's thoughts on how it should be implemented. Please give me your thoughts & opinions on how you think it should be implemented below Cheers!
  22. Hello Survivors, The map extension has begun, I wanted to include you all in the ideas / design phase of the extension. Below is a map, surrounded by dirt, the dirt being the extended terrain where new POIs will be placed. Download this map, and draw on it and give your ideas of what you would like to see added in the new areas of the map. I look forward to seeing / reading all your ideas! Cheers Joshua
  23. Great ideas everyone keep them coming!
  24. Hello survivors, It's just over a month since the closed alpha started. I wanted to gauge everyone's thoughts, and get your feedback so I can prioritise the development of features accordingly. I plan to do one of these each month during the closed alpha. Please take the time to write a quick reply to this thread, with the following format. Please be honest, and constructive. Try to avoid specifics about how a group of people play "e.g camping" and provide constructive feedback instead "e.g add x to balance camping here". I look forward to your responses. - Joshua