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Everything posted by Joshua

  1. Screenshot Competition #3 - Voting Open

    Congratulations to: @Xyphen @Waffle3114 (Ghost already won a competition, so I randomly drew another from the 4 tied) @HeavyC The third winner was randomly selected out of the 4 who were tied. Congrats to @HeavyC
  2. Hello everyone! Below are 9 submitted screenshots for the competition. Please vote for which you think is the best. 1. 2. 3. 4. 5. 6. 7. 8. 9.
  3. Hello Survivors! During Stress Tests there will be 'Golden Eggs' spawning in the world and will also drop from AI. They will have a 1% Spawn Rate. If you manage to collect 1 of these eggs, whether found in the world, from AI or another player - you will go into a draw with other players to win a full copy of XERA. If you find one - post a screenshot in this thread to be entered! Feel free to share how you found it as well If you collect 5 of these golden eggs you will win a full copy of XERA! You MUST take it to your global inventory, and then post in this thread. After the test - I will confirm that they are in the database. Remember to post in this thread when you have found 5, as it will be the first 2 to find 5. (Only 2 copies available per test - first 2 get it!) Good luck hunting! Winners: Stress Test 9: @Arient @Mimimicheater Stress Test 8: @1SHOTYOUDROP @commandobob Stress Test 7: @Tommy @Nide Stress Test 6: @smcnab85 @KingSK - Joshua
  4. Stress Test 10 - Skill Rating Competition

    Congratulations to those who made it to the top 10 for Stress Test 10! The winners of the competition are: @Ghostshouts @Voidex @ChuuuunK (Due to Heaven winning another competition, it was the next 3 on the list)
  5. Hello everyone! I'm happy to announce a Skill Rating Competition for Stress Test 10. The top 3 players with the highest skill rating will receive a full copy of the game. I will also randomly select a number between the lowest & the highest rating, and the player closest to this number or at this number will also win a copy. IMPORTANT! Please keep the grouping to a minimum. Remember if you aren't grouped, there's more rating to be gained. Winners will be announced at the end of the test. Have fun & play fair! - Joshua
  6. Just 1 winner for Stress Test 10. Congratulations to @Echo
  7. Hello everyone! I am happy to announce Stress Test 10. I look forward to you all playing. - Joshua
  8. Hello Survivors! During Stress Test 10 I will be running a screenshot competition! Anyone can submit a screenshot in this thread. (ONLY 1 ENTRY PER PERSON) After the test I will select 10 that I think is the best, and then the community will vote on the top 3. The top 3 will win a full copy of XERA Early Access on Steam! Your entry can be fun, quirky, beautiful, weird, WTF or anything in-game - so be creative! PRO TIP: TO HIDE YOUR HUD IN-GAME PRESS 'CTRL + H' To enter into the competition just post your screenshot in this thread below! Good luck!
  9. Hi everyone, I am in the process of implementing the free look camera & I would like to gauge the community's thoughts on this. The question being, should the free look be limited or should it be 360°. Please vote & feel free to discuss below Cheers
  10. Golden Egg Challenge will apply in Stress Test 10! Good luck!
  11. Patch Notes #9

    Hello everyone! Here are patch notes #9 - these changes are available in Stress Test 10. Featured Changes: Drones! An experimental drone system has been added to XERA. This adds a new dynamic element to tactical combat situations. They can be used to spot players or can be self destructed near another player causing damage. They currently spawn in the main spawn table, and in the military spawn table. They are super fun to fly, and I hope you all enjoy this addition to the game. UMP - SMG The UMP is the first SMG to be added to the game. Does a base damage of 9% and has the highest fire rate in the game. The red dot scope can also be attached to the gun for improved accuracy while in first person. Implementing different sized guns required some work on the animation system so the hand properly holds the gun on the grip. Global Inventory Improvements For some time the global inventory has been lacking fundamental functionality, such as quantity transfers and seeing your inventory slots. These both have been added to the global inventory now. New Hunger & Thirst Indicators The Hunger & Thirst area of the HUD got a little love this patch, with a new improved look to make it easier to see your survival levels at a glance. They also change colour depending on the severity of the levels. New Item Tool Tips For awhile, I was using the default unreal engine tool tips for the item tool tips, while these "work" they don't provide the player with much information. So I have moved it to a custom tool tip system which will allow me to show gun stats, item stats etc in the future. Fire Rate control on Guns I have implemented a system for weapons which I can apply all their available fire modes. If the gun supports more than 1 fire mode, you can switch between them by pressing X (Default Binding) Bullet Spread The first version of bullet spread has been implemented. The spread is multiplied by how long you are holding down your fire button, so the longer you spray, the higher your spread will become. Each gun has the same spread right now, but this will likely change. Binding Key binds to mouse buttons A highly requested feature for the binding system was binding to mouse buttons. This has now been implemented. Multi Language Support Thanks to our community translators XERA has now been translated into 6 languages. While there may be some words still not translated, our end goal will be to have the game available in the most spoken languages. AI Appearance Improvements I have improved the materials on the AI to make her look a lot nicer. I have also made her lighting system more modular, so in the future different lit AI could mean different difficulty levels or even health. Other Notes: Fixed an issue with an anti-tank object causing AI to become stuck AI fire rate changed from 0.3s to 0.1 AI chance of hitting reduced to 20% Time of day will now be synced with the server on load, instead of every tick Fixed an issue which allowed weapons to be able to fire while obstructed by a door Fixed an issue causing NVG model to show in first person Fixed an issue with reloading not working in first person Added ability to add mouse buttons to controls Players can no longer damage another player when they are dead (Removes kill-trading) Fire rate system has been implemented (Defaults on X) Fire rate label added to weapon info Added fire rate control rebind to settings menu Holding down MB1 while holding a melee will now loop melee swings Toggle Crouch Option Added Ammo amount won't show if a melee is your current weapon Reduced Chips hunger restoration to 5% (was 20%) New tool tip system for inventory Added time of day to inventory Fixed an issue which caused ammo to not spawn in guns Re-enabled hit markers in first person (this will become an option in the future) Increased range AI can see a player Default key bind next to inventory slots will now be hidden when key bind is changed manually Added quantity transfer to global inventory Added slots to global inventory Modified player list so it can fit more players in another column Invert mouse option added Remove bullet collision on items Fixed an issue causing players walking direction to not replicate correctly I look forward to you all playing in Stress Test 10. - Joshua
  12. Become a Game Translator for XERA!

    Hello everyone! One of our missions is to enable players from all over the world to play XERA. We need your help to make this possible. We are currently looking for translators for the following languages: German Chinese (Simplified) Korean Japanese Spanish Russian Thai You must be fluent in both English & the language you would like to translate to ensure quality translations. The translation software we use is very easy to learn and makes it simple to translate the phrases. Translators will be given a unique role on Discord and also be rewarded for helping. Please send me a message on Discord if you are interested! - Joshua
  13. Stress Test 10 - Date Announcement

    Patch notes will be released later in the week.
  14. Crafting System

    Great ideas, thanks for your suggestions!
  15. Hi all, As you may know already - the implementation of a PVP reputation system is planned. While I have some ideas of how I want to implement it, I want get the community's thoughts on how it should be implemented. Please give me your thoughts & opinions on how you think it should be implemented below Cheers!
  16. Hello Survivors! A big thanks to the 292 people who played during Stress Test 9, I appreciate your support. Server Issues As you are all aware we experienced numerous server related issues. I want to be clear, these are all engine based issues which were introduced by the Unreal Engine 4.17 Upgrade. I have reported these issues to Unreal Engine and some have already been fixed for the next engine upgrade 4.18 (we will be upgrading to this, as soon as it's ready). Player Statistics We peaked at 32 players this test. Other Statistics 1230 Player Deaths 2348 Items Stored in Global Inventory 292 Characters Played Skill Ratings (Top 5): @Voidex - 3672 @Mimimicheater - 2759 @Pejtik - 1927 @EneMy - 1164 Marcus - 1050 Golden Egg Challenge (https://forums.xeragame.com/topic/253-the-golden-egg-challenge-win-a-full-copy-of-xera) As some of you are aware, "Golden Eggs" spawn in the world and the first 2 to find 5 wins a full copy. The winners from this test are: @Arient @Mimimicheater Feedback Survey Your feedback is important to the future of XERA. If you played in Stress Test 9 - please take the time to give me feedback: https://forums.xeragame.com/topic/1367-stress-test-9-feedback-survey/ I hope you all enjoyed playing. - Joshua
  17. Patch Notes #8.1

    Hi everyone, There are some issues which I want to address during Stress Test 9. Notes: Fixed an issue with "ghost" characters staying in when a player leaves the server or dies Fixed an issue with the weather system stopping after 1 cycle of weather Fixed an issue where the mouse would not show after death Fixed an issue which caused items' physics to glitch when a lot of items spawn together' Fixed an issue with death animations not playing Changed the way the inventory is emptied on death to help with network performance A patch will be available soon from steam. - Joshua
  18. Hi everyone, Thank you all for your patience. The servers are now in a "stable" condition for you to play. There are still a few issues with the networking, so expect some lag spikes every so often. Thanks for understanding, and I hope you all enjoy your time playing XERA. - Joshua
  19. Patch Notes #8

    Hi everyone, These are the patch notes for Stress Test 9. TLDR: Control rebinding General Map Improvements & Balancing NVG Item Required to use Night Vision No rain inside New main menu Air Strike system added Ambient Music System (spooky ) Items / Inventory Pistols now spawn with a random number of ammo between 5 - 10 Rifles now spawn with a random number of ammo between 10 - 30 Dropping a quantity of an equipped item no longer un-equips the item L96-A1 now has a 1% spawn rate (was 5%) .308 Rounds has a 10% spawn rate (was 15%) NVG Helmet Added Civilian NVG added New system for calculating loot spawn percentage. Items should now have a fair chance of spawning based off their spawn percentage. This will make rare items more rare Improved net code of items User Interface Key Rebinding added to settings menu Main Menu has been redesigned Blood splatter UI will no longer interrupt inventory right click operations Fixed an issue which caused the crosshair to disappear when changing back to third person while aiming in Ping now displays on the top right of the HUD Chat will now automatically hide after 10 seconds of chat activity A microphone icon is now shown on the top left of the HUD when press to talk is active Artificial Intelligence AI now deal a random damage between 5% and 25% AI Lights are now brighter New AI glowing colour AI glowing lights will now turn off on death AI will now despawn after 30 seconds after death Weapons / Melee Axe now has a base damage of 18% (Reduced from 25%) Crowbar now has a base damage of 15% (Reduced from 20%) Bat now has a base damage of 12% (Reduced from 15%) Grenade particle effect changes Grenade max throw-able distance changed to 8m, (was 6m) Player can no longer switch weapons while cooking a grenade (Should fix grenade getting stuck in hand) Player can no longer pick-up items while cooking a grenade (Should fix grenade getting stuck in hand) Grenade reference moved to server to prevent replication delay causing grenade to be stuck in hand Grenade now has a sphere collision (was using the grenades model), this should make the throwing more accurate Sound added when grenade bounces, this should help with locating a grenade thrown at you Grenade scale increased, this should also help with seeing grenades thrown at you Grenade will no longer throw while placing c4 Equipped guns will now unload their ammo on death (should prevent loaded ammo disappearing) AK47 Iron Sight bullet calculation should be more accurate now Improvements made to scope reticle / scope system Aiming with a sniper while in third person will automatically switch to first person Weather System Reduced all rain volume to 35% Changes to weather durations When weather changes to clear, it will wait 20 minutes before picking a random condition Fog - 15 Minutes Light Rain - 10 Minutes Heavy Rain - 5 Minutes Thunder Storm - 10 Minutes Thunder & Lightning Storm - 10 Minutes Rain will now collide with the world. (It shouldn't rain inside buildings now) Player / Character Fixed an issue which caused Armours & Helmets to not provide any protection to the person wearing it Fixed an issue which allowed guns to be reloaded with more bullets than the clip size Fixed an issue which caused specific animations to prevent ragdoll / death animations You can no longer free look while aiming Reduced freelook camera speed by 40% You can no longer freelook while shooting Smoothed the transition between changing to first & third person while aiming in Reduced fall damage threshold to 14m/s was 15m/s. Auto "run" should now work as intended A head item with NVG is now required to use Night Vision Fixed an issue with freelook defaulting the camera pitch to 0 Helmets are now hidden while in first person to prevent clipping into the camera Moved some punch logic to client & increased cooldown to 2 seconds (was 1 second) - This should make punching feel more responsive on higher pings Audio Footstep sounds increased by 10% VOIP Distance increased to 63m (was 23m) Ambient Music System Implemented Map Removed a highrise building & reworked area Added additional fire escape stairs to other highrise Fixed collision on gray spiked fence (should allow players to jump over it more easily) Fixed shed collision Added playground to Redsville City 1 storey neighbourhood Updated interiors in Small Houses Inreased skylight intensity to 0.9 (was 0.5) - should lighten up some of the shadows Reduced moon size Reduced night brightness to 0.25 (was 0.4) - (To balance night as it should be brighter from the increased skylight intensity) Sunlight bloom reduced to 0.05 (was 0.1) Fixed an issue which caused loot to still spawn in barricaded apartments Removed chain fence (one that you couldn't shoot through) from bridges in Redsville City, replaced them with concrete barriers. Updated Cabin Interiors & Exteriors Increased day/night cycle to 60 minutes Redsville City will be bombed every 40 minutes Hope you all enjoy these changes & I look forward to you all playing. - Joshua
  20. Hello Survivors! I am happy to announce that Stress Test 9 will begin on the 14th of September and will run until the 17th of September. I look forward to you all playing. - Joshua
  21. Stress Test 9 - Open Date Announcement

    There's no specific time at this stage. I usually aim for 9PM NZST though.
  22. Fishing Spots - Hunting System

    That would be an interesting Melee
  23. Hello Survivors! Today I have prototyped a "fishing" system. So these "fishing spots" will be placed around lakes & rivers, you can fish them if you have a fishing rod. When fished they will go on a cooldown for 5-10 minutes before they can be fished again. The tier of fish will be random, so when fishing you might get a big fish (restores more hunger) or a smaller fish (restores less hunger). Different Tier Fish: Large Fish Medium Fish Small Fish Also.. if you don't have a fishing rod - you can use explosives or shoot at the fish. Each time you hit the "fishing spot" you have a chance of getting the fish. Hope you guys enjoy this Development Blog! Let me know what you think in the comments below, and if you have any suggestions for the fishing system.
  24. Fishing Spots - Hunting System

    Yes cooking will be also coming.