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IcedYoshi

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About IcedYoshi

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    Community Manager
  • Birthday 02/05/1984

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  1. These are some great suggestions! I'll have them added to our suggestions board!
  2. Hi there! We are working on a ping system for a future update! This will allow you to drop markers. It's still pretty rough but will be similar to how Apex Legends did theirs.
  3. IcedYoshi

    New player since yesterday 10/20/2019.

    Welcome!
  4. Hello! There isn't really an "entry/exit" point like you see in EFT. You can spawn randomly in the world, at the safe zone, or if you die, nearby where you were killed. At the safe zones (the settlements), you will be able to access your global stash by talking to the female npc (Grace). There is also an npc vendor character in each safe zone that will allow you to buy and sell items. As to opening civilian bunkers, you will need a civilian bunker key which can only spawn at the helicopter crash sites, or within the bunkers themselves.
  5. IcedYoshi

    SOME QUESTIONS

    The wipes will reset all player stats and the player's global inventory at the start of each season.
  6. IcedYoshi

    Conditionally free?

    Thank you for your feedback. We do have staff that monitors players in game as well as a reporting system that is checked constantly.
  7. IcedYoshi

    SOME QUESTIONS

    Welcome back! 1. Seasons will run for approximately 3 months (typically after a few major patches). At the beginning of every new season, we will introduce a new set of skins boxes, as well are do a full wipe for everyone. 2. Seasonal rewards are still being planned out and we will announce more details in the future. We are looking to reward players based on leadboard standings in all categories, hitting certain milestones, and more. We for sure would love to hear your guys' ideas on what you would like to see for the rewards. 3. There will be wipes at the beginning of every season 4. We're looking at within the next 18 months, however we want to push this up faster and get more content out at quicker intervals for you guys. Originally we stated that we would be in early access for 12-24 months, however with bringing a new developer on board and expanding the team, we anticipate hitting a full release much sooner.
  8. Today marks the start of Survival Seasons, which improves the Early Access experience for all players while allowing us to add features and content more quickly. We have increased the size of the team and we are just starting to see the benefit of this, but with faster development we need to be able to iterate and balance more aggressively. Seasons allow us to reset the game after 2 or 3 full patches - roughly every 2-3 months. Each season begins with a Server wipe to reset the game’s economy and player inventories. You will always know when wipes are coming. During seasons we will introduce and balance new features, weapons, loot tables and so on. Leaderboard resets allow us to give out Season Rewards - you gain a sense of accomplishment for the hours you put into the game. XERA: Survival has changed a lot since we launched into Steam Early Access. More features have been added, new quality of life updates, and most recently the new currency system has been revamped, expanded and balanced (based on community feedback). Join us when Season 1 starts this weekend! It’s a great time for new players to get in the game on a level playing field and for others to return with their friends. The Spotted Kiwi Interactive team Patch 4.1 Patch Notes Vendor You can now sell items to the vendor that they are not currently selling Vendor prices for multiple items have been adjusted. Vendors will now give more cash for items that are sold to them. Vendors will now buy any item offered to them with the exception of Empty Canteens, Empty Bottles, MTV, M16, and Items that can be crafted (drones, spiked bats, bandages, gauze). Items currently being offered by the vendor for sale will have a higher buyback price when sold to the vendor. Items not currently being offered for sale by the vendor may be sold to the vendor at a reduced rate. Tip: Players will get the most for their items by selling them to the vendor when the vendor is currently offering the same item for sale. Fixed an issue causing vendors to give wrong prices on stacked items Items Added Silver Bar Item Added Gold Bar Item Fixed values and icon of ZSH-NVG Green Added weight to holographic sight (100g) UI Added new level-up notification UI Added time remaining for events on map UI Improved HUD notification design Moved HUD notification location to lower centre of screen Added a notification for killing another player Currency System Each Shop/Store and Gas Station building now has lootable cash registers Cash registers will give a random amount of currency Cash registers also have a 2% chance of rewarding a "jackpot" amount Cash registers will go on cooldown after being looted ATMS can now be looted ATMS give a higher amount of currency with a longer cooldown ATMS have also have a 2% chance of rewarding a "jackpot" amount Skill System We've enabled storing of skill-points on level-up in preparation for the in-coming skill-tree Supply Drops Altered supply drop rarities Supply drops now give currency when opened Changed supply drop spawnrate to every 10-20 minutes (was 5-15 minutes) Compound Events Experience is now split between players inside the compound Compound events now give currency on completion (Split between players inside compound) Helicopter Crash Added helicopter crashsite to redsville city Vehicles Fixed an issue with vehicles being destructable by shooting at the spawn point Fixed an issue where killing someone on an atv with C4 caused animation glitches Loot Boxes You can now switch between lootboxes (So you can still open survivor boxes) Skins will now only show 1 skin in the list if you own multiple Added Season 1 Crate Fixed an issue causing weapons to snap to previous viewed rotation Redwood Valley Fixed various issues with clipping, rocks, building collisions, LODs
  9. With the start of Season 1 fast approaching, we wanted to take a moment to gather your feedback on changes you would like to see made for the loot tables. The following survey should take no more than 2-3 minutes to fill out and we will use your ideas for balancing loot for Season 1. Thank you so much and we look forward to sharing more about Season 1 very soon! https://forms.gle/DH2ZYftQ2ZBTKBo9A
  10. We have created a feedback form to gather ideas on what skills you think would be beneficial to the skill tree. If you have suggestions, we invite you to fill out the form below and we will compile everything into a database and some of your ideas might be added to our list we have already started! https://forms.gle/QdqDryY3igiPsTn97 Also we are looking for suggestions for new craftable items you would be interested in seeing. Below is a form to gather your input on what you would like to see brought into the game. https://forms.gle/uoJFguGpDiypsd9t8 Thanks so much for your contributions and we look forward to your ideas!
  11. IcedYoshi

    Survey Results for Patch 5

    Thank you so much for participating in the most recent survey for the next patch. The results are in and the winners are Skill Tree and New Weapons! Below you can see a breakdown of the results. We are excited to get started on the next set of features as well as work on enhancements to the current systems. As a reminder if you have not filled out the feedback form for Patch 4, please make sure to do so as the team needs the feedback from you! You can make a difference by sending in ideas and feedback. Already from the surveys we have identified a couple of bugs that are being worked on and without those surveys, they may not have been found. Thank you again for your support and we'll let you know when the next hotfix is ready!
  12. IcedYoshi

    Early Access Patch #4

    The following are the patch notes for Early Access Patch #4 Vendor System Vendor NPCs are now available at each safe zone Vendors items and prices will shuffle every 20 minutes Vendors have unique items for each NPC and per server Vendors will only purchase items that it currently offers for sale Currency System Players can now obtain currency which is persistant across all servers and is not wiped on death Currently the only way that is implemented to earn currency is by selling items to the vendor. In the near future, we will be adding rewards for earning currency by completing events, killing ai, robbing cash registers, leveling up, and more. At this time the currency system in itself is experimental and will be more balanced to the price tables once the additional ways to earn are added in an upcoming patch. P2P Trading We have implemented an interface for Player to Player trading To start a trade with another player, you have to be close to them and hold your activity button (Default E) NOTE: This is still very experimental, so please report any issues. Be careful with trading with a near-full backpack as you may not receive items displayed. Hostile System Shooting at a hostile player while marked as non-hostile will now give you 2 minutes of hostility timer Shooting a hostile player while inside the safe zone will not give you the 2 min timer Shooting a hostile player that is inside the safe zone radius, when you are not in the safe zone will give you the 2 minute timer Map Fixed an issue with water blocking bullets Freelook Freelooking while looking down and moving up will now properly update animations Added freelook to first person (still experimental) Helicopter Crash Event 5 Player limit is no longer required to trigger helicopter crash event Helicopter will now despawn after 10 minutes (was 25 minutes) Supply Drops 5 Player limit for high-tier loot drops has been disabled Bunker Event 5 Player limit is no longer required to trigger a bunker event Weapons Removed damage fall-off on VSS Vintorez Fixed "G36 | Monster" skin
  13. Our developer Joshua recently spoke with pcgamesn who did an article on XERA: Survival! Check out what they talked about at https://www.pcgamesn.com/xera-survival/making-it-in-unreal-xera-survival
  14. IcedYoshi

    Early Access - Development Blog #1

    Maybe we could do something with sr depreciation (is that the right word?) where people will lose sr if they are inactive for 3 days. Thoughts?
  15. IcedYoshi

    Leveling and skills

    Thanks for your feedback. A skill tree is on the roadmap for in the future and I agree it would be great to start working on it sooner than later.
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