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OriginaLane

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About OriginaLane

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    Civilian
  1. Purple Spots: Do NOT put safe zone here. Keep them where they are so they're accessible from all sides. Light blue: Military base extension, spread it out with trails leading to barracks and what-not Grey: Possible airstrip..? Dark Blue w/ green dots: Oasis type of city, buildings on the islands. Could also be a swampy area as well. Pink: Possibly another camp or the motel area. Lime Green: Would be a cool spot for a mining type of system with a canyon and cave or something such as that. Yellow: Farm extension area. Black lines: Additional roads to lead to new areas Orange: Area/Sizing for new military base, could also do something with an airstrip here instead ( or both, just depends ). White: Areas for gas stations, could be more than that too with the map extension. Dark green: replace this with a new city, would be about the size of Redsville to spread players out. Keep up the great work Josh!
  2. What don't you like about the game currently?: I don't like the current looting system because it's hard to find the things you want to pick up within the mass of items. The loot economy also has somewhat of a poor balance due to thirst and hunger draining so quickly as well as a just general lack of content at this stage of the game. What feature do you think should be #1 priority?: New Content is probably more important than anything right now. Game play feels pretty smooth and there aren't many bugs to complain about from a player standpoint. The only thing the game is really lacking is creative content that will provide a variety for each and every player. What feature do you think should be #2 priority?: Competitive mode and Private servers are also a big priority in my opinion so that it not only allows you to get a head start on testing both but it will provide a huge balance for players who prefer survival vs those who prefer PVP and private servers will give others a chance to show what they can do with a server. If you could change anything, what would it be?: I would either increase storage weight in backpacks and GI or lower the weight of certain items. I would also make the map much larger and make sure there are more places than Redsville that attract a decent amount of players so as not to have everybody in a server in the same place. Any Final Feedback / Comments / Suggestions: None besides what's above, just keep up the great work and remember that listening to the community is key to a successful game!
  3. OriginaLane

    Grouping System - Tags Over Head

    I think what's important to remember here is that there will be a competitive mode in the future. So while I did vote to have tags above heads, I'm not sure this should stay permanent once competitive drops for sake of separating survival and PVP. At the end of the day there needs to be a tag system, but only until competitive mode releases. Then the focus of survival should be moved towards leveling up ( and discussions about rewards and ranking up can be discussed at a later date ), but it's a great momentary fix. Hope my input helps a bit!
  4. OriginaLane

    New Weaponry / Attachments

    Just some general ideas I have: Implementation of attachments. While there are the obvious ones like grips and sights, I think you should try to get a away from most games and try something different. For example, you could add an attachment for pistols that slides into the barrel, and allows you to chamber rifle calibers. While I don't think you should overdo it on weapons for the survival aspect, shotguns and sniper rifles are going to be must haves for success. With this being said, shotguns shotguns should be balanced and I'd really like to see different types of shotgun ammo such as buckshot and slugs, but also some fun rounds like dragons breath or ball and chain. Sniper rifles should have scopes that aren't overly powerful ( unless bullet mechanics are tweaked heavily ) given size of the map. Lastly are grenades and throwables. For survival, stun grenades and such are rather unneeded, however some that are correlated with robots would be cool. These could include EMPs that temporarily disable the bots, smokes that allow you to get away, or even the ability to hack and utilize the robots for your own purposes ( good or bad ), but that's for a whole other conversation.
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