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Pre-Alpha Tester
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About ChrisMarioTV

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  1. ChrisMarioTV

    Grouping System - Tags Over Head

    For the sake of how much @Joshua has been listening to the community, I wanna vent out a few thoughts on the area of "tags-or-no-tags" - Survival or PvP? This is one of the major questions towards where the game is heading. Is it a survival or a straight up PvP game? We all know that it has some survival aspects to it, and history of Survival-with-PVP has shown that majority of the players will shoot-on-sight. This whole "hey-stranger-wanna-be-best-fwiends?" idea low key worked in kindergarten, but not in the wide-web 'o gaming. To sum it up; Player versus Player is definitely going to be a huge factor. - Encourage PvP or not? Should the game itself encourage PvP or "force" players to co-operate by surviving? The entire experience when joining your first server for the first time would suggest so based on the surroundings, but the loot you find scavenged around might suggest otherwise. Glocks, AR-15, G36, UMP etc... None of which belongs in hunting. These are straight up millitary war weapons which encourages any player to "kill kill kill!" - Tags or no Tags? My personal, humble opinion on the matter, and this Joshua knows; No tags. That's my first initial thought. However, I'm always 100% open for suggestions to change my mind on the subject. My initial thought and response on it is based of the-game-which-we-do-not-speak-of *cough*WarZ*cough!* which gave a bad after-taste in the mouth when it comes to tags over heads. But this doesn't mean there's no room for improvements or implement certain drawbacks to make it less overpowered. So by all means, I might just be surprised in a positive way. I talked about this in one of Joshua's streams, and he comforted my fragile little eSoul that there would be servers both with and without tags. On hindsight, this might look something like "Servers without Tags: 2/50" and "Servers with tags: 51/50". People will lean towards the easier option. - Final Thoughts I'm just afraid that tags will make it too darn easy for campers and scummies to ruin the experience for everybody else. To the point where "you either join 'em or drop the game for good". Then again, I shouldn't base myself completely on "the-game-which-we-do-not-speak-of". I have 100% faith in Joshua's judgement and I am 100% for trial and error. This is, after all, a playground. // ChrisMarioTV
  2. ChrisMarioTV

    Game Wipe Announcement (Friday 13th)

    Can't wait to check out the changes Also, a wipe might be good at this point. Keep it up, Sir ^^,
  3. ChrisMarioTV

    Direction of the game.

    Agree with you on all these areas. There will be too many advantages for the campers and "those-who-saw-you-first".
  4. ChrisMarioTV

    Patch Notes - Closed Alpha 0.1.7

    Awesome! Great improvements ❤️
  5. ChrisMarioTV

    Joshua, You're Precious

    This made me moister than an oyster ❤️
  6. ChrisMarioTV

    Melee vs Robots

    Honestly, I believe the robots are fine as they are. The explosion radius of the red ones got nerfed pretty hard, so it's alright. However, the main issue is the reach of a melee weapon; you have to stand up in it's face to hit it (20cm in front of you _max_ ) which is too close. The stun is a nice thing if Joshua adds. It'll give you a little breather to get away. They are robots. They are against everybody. Not just you. They will react to your movement. They are.. walking alerts. They serve a good purpose to add that extra flavour of "oh shit" whenever you think about engaging other players into PvP. The melee system needs a rework, not the droids.
  7. ChrisMarioTV

    First day pvp

    Great vid!
  8. ChrisMarioTV

    Learn by Doing™

    Appreciate it! ^^, I'll for sure push out more media in the future
  9. ChrisMarioTV

    Learn by Doing™

    If only I didn't look away.. [: This is why I love alpha/beta tests. Nothing but derps matter
  10. ChrisMarioTV

    Learn by Doing™

    New Game. New Possibilities. New F*ck Ups. I hurt myself so you don't have to [:
  11. More of a suggestion/idea rather than a "bug" 😛 When you rightclick in the menu, to attach something to your gun for example, the square-menu that pops up IMMEDIATELY disappear if you move your mouse 1px to the top or 1px to the right (as the menu pops up to the left from the cursor position. This has been very annoying in situations where you need to equip something in a jiffy (PVP battle situation etc.) So how 'bout making the menu stay till you click out of it, or perhaps put a timer on it if mouse-over loses focus for 1 second or so. I don't have the highest sens on my mouse, but sometimes, rightclicking moves the mouse by the motion of the hand itself, so I gotta take a breather, rightclick, keep steady and my tounge straight in my mouth when performing such actions. - I'm a diva. Kappa.