Leveling and skills in Suggestions / Ideas / Feedback Posted August 10, 2019 · Edited August 10, 2019 by TheDuke On 8/2/2019 at 8:49 AM, Purekash01 said: You're seeing everything the wrong way. So I will just lay it out and hopefully I won't get banned for it. Rust is better. It's just like this game except you can build and craft. What does this game offer that Rust doesn't? What about PubG? PubG Just has a shrinking area. This game is like every other looter shooter and that is what you want. Bland. no color or uniqueness. Even when they roll out the "SEASONS' and "CURRENCY" it wouldn't bring back a lot of players. Not unless it's packaged with a 90% off. Players who devote a lot of hours to a certain game deserve to be rewarded. But I never said that in the first place. I said Leveling. People can camp and farm a few spots and level up pretty quickly. I think I am level 7 and only spent a few hours playing, but there is nothing to keep me playing because it's bland and boring that's why there is only 1 person playing it and at most 12 per day. Enough about that though, what would be your greatest breakthrough to get people to come back and play? I think I am fully understanding of what you're trying to say. Yet personally, in all brutal honesty, I would take Shattered Skies or Aftermath over Xera any day. And what sets those games apart? By your logic nothing much. But I'd say nothing more than personal preference. The fact that this is so subjective is key. Different people are drawn to different 'types' of games. It is true that when the market is saturated games have a far harder time to break through. But lets be honest, the full loot drop looter shooter genre isn't an 'overly saturated' market by any means. This and NewZ are literally the only games of their kind on the market right now. They do have things in common with rust, they do. But they're not the same at all. Following your way of thinking this game would be guarantied to improve if some form of advanced base building is implemented. And i tend to disagree. I tihnk this game doesn't need that at all. Also, PUBG is really nothing like this. I for one hate pubg. And comparing Rust to Xera is like comparing the COD franchise to the Battlefield games. Some people gravitate towards cod, some battlefield. Its not because both games allow you to grab or craft a gun and shoot it they're the same thing. As you say, you suggest a leveling system. But from a leveling system automatically flows that more time invested equals a 'better'. Thats fundemental to a leveling system. As i mentioned before I am only opposed to a skill tree (or anything, really) that makes you stronger in PvP. I have no problem with a skill tree that improves you in the PVE area of the game. But thats not what you were suggesting. You were very clearly suggesting PvP related improvements to your character. Its also true that you can camp a spot and level up quickly. That is part of the issue. Farming up would feel mandatory, some people just don't like farming. Obviously there could be other ways of gaining XP implemented. But whatever happens those who invest more time (specifically in the PVE aspect of the game), will have more gain and end up with a stronger character. And i think thats bad, i don't like that. But as i said, we can agree to disagree on that. Not everyone likes the same things. Despite all the effort this team is making I am not sure there is a way to fill this game with players again. The best thing now would be to finish their roadmap and hope for the best upon full release. Theres other things i would change like how the PvP works right now. Personally: - Being the passive player gives you a massive advantage atm => aggressive play is punished. - the gunplay is not really satisfying to me - the character movement is not satisfying in looks and feel. The idea of giving you this 'arcady' kind of freedom in your movement is good. But for some reason it puts me off. I feel like its hard to place what the reason for that is. Might be the animations. I did for example love the movement shattered skies had upon release. - The whole 'humanoid' thing is not really something i like. I think if we are going with blood crazed robots they don't necesserily have to be 'humanoids'. I am no creative mastermind by any means but im sure theres many different things that can be done with a robot uprising in terms of PVE. Limiting yourself to a human looking robot and then a slightly stronger human looking robot seems like a waste of possibility in an 'AI uprising'. -guns have no way of leaving the ingame economy (as of last i checked) making it so rare things stop being rare after time has passed -the events didn't feel very satisfying. Our group did them only because they were a PvP hotspot, but then again we felt like the PvP wasn't that great as whomever pushes the other squad puts themself at a massive advantage. This was later worked on by expanding the compounds. But all that really happened was the compound got bigger, still surrounded by a vast open area. It did improve the PvP inside the compound by a lot though. etc. Theres no one 'idea' that will save this game. It seems like a lot of things have to be improved on, new things implemented and if not for full release im pretty sure at this point the stars would have to align. Its sad because this seemed to me to be a really good team that really put the community first.