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Joshua

Patch Notes - Closed Alpha #1.7

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Hi everyone,


Here are today's patch notes. Servers will be rebooted in 30 - 60 minutes.

 

- General
Increased freelook sensitivity multiplier to 0.75 (was 0.6)
Fixed an issue that prevented passive healing to work inside safe settlements
Moved mute VOIP to ALT + M
Main menu should no longer show black bars on smaller resolutions
Fixed an issue causing players to login with their level at 1

- Grouping
Group system has been implemented (Just damage reduction, outfits and compass directions for now)
You can invite other players by right clicking their name and selecting 'invite to group'
On group invitation you will receive a notification on the top left of the screen. Press 'Y' to accept this
When accepted your outfit will change to match the group leaders outfit
While in a group you will receive 60% less damage from group members
Groups remain even on death, so you do not need to re-invite players
You can leave a group by right clicking on your own name in the player list and selecting 'leave group'
You can disable group invitations in the game settings

- Inventory / Crafting system
You can now shred backpacks for cloth

- Weapons
Fire rate of UMP reduced
Reduced UMP clip size to 25 (was 30)
UMP renamed to UMP-9

- Audio
Changed footsteps concurrency settings
Increased radius of footstep sounds

- AI
Moved arms to 'body' damage multiplier
Added neck to 'headshot' damage multiplier
Increased 'body' damage multiplier to 2x (was 1.5x)
Reduced movement speed to 550

- Aggressive System
Fixed an issue causing aggressive time to become negative

- Air Strike System
Bombing will now wait 15 seconds after the sirens start (was 5 seconds)
Air Strike duration reduced to 30 seconds (was 40 seconds)

- Items
Reduced weight of 223 rounds to 0.025 from 0.04

- Loot tables
Reduced chance of finding heavy armour in air drops
Reduced chance of finding C4 in air drops
Reduced chance of finding heavy armour on military loot table
Increase chance of finding light plated armour on military loot table

- Protection
Heavy Vest Protection increased to 18% (was 15%)
Light Plated Armour increased to 12% (was 10%)

- Map
Increased night-time brightness to 0.5 from 0.45
Re-worked windows in hospital building, you can now shoot through all windows
Small residential fences in Redsville are now a little smaller to allow players to jump over
Residential area on Redsville general improvements / additions

- Global Inventory
Added 'backpacks' filter to global inventory

- UI
Optimised the global inventory for lower screen resolutions
Fixed an issue with disabling chat setting to untick itself when re-opening settings menu

- Throwables
Reduced the spawning grenade delay to better match the animation
Fixed an issue allowing players to glitch animations by exploding a grenade in the safe settlement

 

Cheers

- Joshua

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good job .

 

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Looking sooooooo good!!!

 

But would we really expect anything different? :)

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On 6/28/2018 at 3:33 PM, Joshua said:

Hi everyone,


Here are today's patch notes. Servers will be rebooted in 30 - 60 minutes.

 

- General
Increased freelook sensitivity multiplier to 0.75 (was 0.6)
Fixed an issue that prevented passive healing to work inside safe settlements
Moved mute VOIP to ALT + M
Main menu should no longer show black bars on smaller resolutions
Fixed an issue causing players to login with their level at 1

- Grouping
Group system has been implemented (Just damage reduction, outfits and compass directions for now)
You can invite other players by right clicking their name and selecting 'invite to group'
On group invitation you will receive a notification on the top left of the screen. Press 'Y' to accept this
When accepted your outfit will change to match the group leaders outfit
While in a group you will receive 60% less damage from group members
Groups remain even on death, so you do not need to re-invite players
You can leave a group by right clicking on your own name in the player list and selecting 'leave group'
You can disable group invitations in the game settings

- Inventory / Crafting system
You can now shred backpacks for cloth

- Weapons
Fire rate of UMP reduced
Reduced UMP clip size to 25 (was 30)
UMP renamed to UMP-9

- Audio
Changed footsteps concurrency settings
Increased radius of footstep sounds

- AI
Moved arms to 'body' damage multiplier
Added neck to 'headshot' damage multiplier
Increased 'body' damage multiplier to 2x (was 1.5x)
Reduced movement speed to 550

- Aggressive System
Fixed an issue causing aggressive time to become negative

- Air Strike System
Bombing will now wait 15 seconds after the sirens start (was 5 seconds)
Air Strike duration reduced to 30 seconds (was 40 seconds)

- Items
Reduced weight of 223 rounds to 0.025 from 0.04

- Loot tables
Reduced chance of finding heavy armour in air drops
Reduced chance of finding C4 in air drops
Reduced chance of finding heavy armour on military loot table
Increase chance of finding light plated armour on military loot table

- Protection
Heavy Vest Protection increased to 18% (was 15%)
Light Plated Armour increased to 12% (was 10%)

- Map
Increased night-time brightness to 0.5 from 0.45
Re-worked windows in hospital building, you can now shoot through all windows
Small residential fences in Redsville are now a little smaller to allow players to jump over
Residential area on Redsville general improvements / additions

- Global Inventory
Added 'backpacks' filter to global inventory

- UI
Optimised the global inventory for lower screen resolutions
Fixed an issue with disabling chat setting to untick itself when re-opening settings menu

- Throwables
Reduced the spawning grenade delay to better match the animation
Fixed an issue allowing players to glitch animations by exploding a grenade in the safe settlement

 

Cheers

- Joshua

is there anyway to change the aiming to right click zoom in on sights? instead of having to click first person button then zoom in on sights?

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On 7/11/2018 at 6:51 PM, cody00021 said:

is there anyway to change the aiming to right click zoom in on sights? instead of having to click first person button then zoom in on sights?

I like the idea of this (similar to how other 3pg do it).  Maybe a menu option to toggle this.  It would make the red dot and halo attachments more viable from the 3rd person perspective.

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