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Joshua

Patch Notes - Closed Alpha #1.8

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Posted (edited)

Hello Survivors,

 

Here are the latest patch notes. These changes will be going live within 6 hours from now.

 

The servers may be down for 30-90 minutes during the patch as we are carrying out a full wipe. (https://forums.xeragame.com/topic/2659-game-wipe-announcement-friday-13th)

 

 

- General
Added support for FPS limiting
Aim offset will now control animations on the server, this should fix some hitbox issues with players
Moved some quality configurations to a new system for better management
Added a logout timer, this will be cancelled if settings menu is closed

- Grouping
Group system now has tags over team members heads
Group system now shows group member's health
When a player is out of range, it will no longer show a incorrect bearing

- Skill Rating System
Skill rating system has been re-enabled
Skill rating is now 'rank' based
Killing lower ranks will give +1
Killing same ranks will give +2
Killing higher ranks will give +3
Dying to a lower rank will reduce -3
Dying to the same rank will reduce -2
Dying to a higher rank will reduce -1

- Leaderboards
Skill rating leaderboard is available again

- Leveling System
Added levels up to 100, adjusted XP required for each level
Added an extra check to prevent levels being lost when you die

- Lighting
Increased skylight intensity, this should make shadowed areas slightly lighter and night also a little brighter (from 0.9, to 1.1)

- Inventory / Crafting system
You can no longer shred an equipped backpack
Fixed an issue that displayed the craft button when you didn't have the ingredients required
Fixed an issue that prevented the inventory from being closed when key was bound to a mouse button

- Crafting
Added C4 crafting blueprint
Added drone crafting blueprint

- Weapons
Red dot sight changed to an actual red dot, rather than a holo
Reduced fire rate of G-17 (same as the UMP now)

- Audio
Reduced main menu music volume
Weapon sounds will now correctly attach to the gun, so when strafing it doesn't sound beside you

- AI
AI Headshot multiplier increased to 6x, was 5x
A Body shot multiplier increased to 2.5x, was 2x
AI will now only limp when below 30% (was 50%)

- Items
New icon for .223 rounds
Added Explosive Chemicals
Added Batteries
Added Drone Chassis
Added Drone Blades
Added Electronics
Added Scrap Metal

- Loot tables
Increased overall loot in Redwood Valley to 1650, was 1500
Lowered chance of melees spawning
Added new items to main loot table
Added military med kit to super robot table
Increased chance of AK-47 and L96 from super robot
Increased chance of finding Military Med Kits from military spawns

- Map
Re-worked parts of edwards bay
Added new "sawmill" area
Fixed an issue with warehouse building un-drawing objects too close
Fixed an issue with Redwood tree collisions
Fixed an issue with an industrial building's props un-drawing too close
Fixed an issue causing black graphical artefacts appearing on Redwood trees when changing between LODs

- Global Inventory
Global inventory items will now stack quantities instead of adding an extra item
Added additional security checks to global inventory system backend

- Supply Drop System
Flare will now spawn on the ground where the airdrop will land
Increased slope threshold to prevent air drops getting stuck
Increased distance required to trigger a 'landing'
Supply drops will now align themselves with the terrain when landing
Supply drops now use tiered loot system
Supply drops now give XP to the player who opens them

- Localisation
Spanish will now appear in the languages list

- UI
General improvements to many UIs
Inventory character will now display equipped helmets
Changed label of aggressive, to hostile (and changed icon)
Fixed an issue that showed low LODs on equipment
Fixed an issue with cloned inventory character showing a blurry outfit
Fixed an issue that prevented helmets and armour from being shown in inventory when in first person
Fixed an issue with the HUD showing 0HP sometimes
Fixed an issue with cloned inventory character displaying wrong outfit when in a group
Fixed an issue with level bar anchoring in the wrong position of the screen and going off-screen
Fixed an issue with fullscreen mode not starting correctly when game is launched

 

IMPORTANT NOTE:

From this patch forward, game clients will now store logs of your play sessions, this is crucial for identifying crashes and other issues. If you experience a crash after this patch goes live, make sure to submit your log files with a bug report. Read how to find your logs here: https://forums.xeragame.com/topic/2650-finding-your-game-log-files/

 

 

As always, I hope you all enjoy these changes.

 

Hotfix 1.8.1

  • Fixed experience
  • Added extra checks to prevent player tags disappearing
  • Reduced drone parts spawn rate

 

Hotfix 1.8.2

- Character
Fixed an issue that triggered players to spawn in when they were outside the replication distance (may have caused hitching)
Fixed Players body remains upright when dead, when a player loads in (XS-112)

- Items
Fixed .223 ammo weight

- Supply Drops
Supply drops will no longer spawn on empty servers

- Weapons
Fixed an issue that caused gunshots to come from centre of the map (Redsville)

- Grouping
Fixed an issue that caused group tags to remain on the screen after a player has left the group

- Crafting
Fixed an issue with drone and c4 giving 0 quantity
Changed Drone and C4 craft times

- AI
AI will now gradually reduce their run speed when damaged (30%), instead of instantly
AI will no longer jump when damaged (30%)

- Map / Objects
Fixed an issue that caused players to get stuck when next to a Redwood tree
Fixed an issue that caused players to get stuck in various objects in the hospital
Fixed an issue with player being able to go completely under water in Edwards Bay (XS-102)
Fixed a spawn on the side of a mountain (XS-118)

 

- Joshua

Edited by Joshua
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Posted (edited)

Dying to a lower rank will reduce -3
Dying to the same rank will reduce -2
Dying to a higher rank will reduce -1

 

Rip Solo Players 

Other than that. Good patch ❤️

Edited by Heart

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Its like josh is adding the good elements of SS into this game. I like the leveling aspect now, higher lvl cap and you dont lose lvls when dying. Makes pvp more enjoyable with that peace of mind. Also the pvp ranking system works in most games so im glad thats here. Plus all the bug fixes, and loot spawns and new areas. I think this patch makes the game viable to PvP anywhere now instead of just pvp'ing in redsville. Overall nice work there josh! Can't wait to see what you come up with next!

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Posted (edited)

 

55 minutes ago, Heart said:

Dying to a lower rank will reduce -3
Dying to the same rank will reduce -2
Dying to a higher rank will reduce -1

 

Rip Solo Players 

Other than that. Good patch ❤️

I think SS made your skillrating loss based on groupsize aswell not sure if it effected the gain though.
And what does same rank ( or lower / higher ) even mean?  When am I considered a higher or lower rank then my opponent? @Joshua

Edited by MLP HomuraZ

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Posted (edited)
1 hour ago, MLP HomuraZ said:

 

I think SS made your skillrating loss based on groupsize aswell not sure if it effected the gain though.
And what does same rank ( or lower / higher ) even mean?  When am I considered a higher or lower rank then my opponent? @Joshua

You are considered higher if your opponent has lower skillrating than you. It works opposite way as well so you are considered lower if your opponent has higher skillrating.

How it works:

It means that he has lower "skillrating". When you log in you can see yours. If player that killed you had lower skillrating that you, you will loose  -3 points, someone with same amout ( and I mean here let say bracket will be 500-600 skillrating and you have 570 for example, if someone will the skillrating that fits in that bracket will kill you, you will get -2). I think it works that way. Hopefully I helped to answer your question. I might not me right but that's how I see it.@MLP HomuraZ

Edited by NBK

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4 minutes ago, NBK said:

You are considered higher if your opponent has lower skillrating than you. It works opposite way as well so you are considered lower if your opponent has higher skillrating.

How it works:

It means that he has lower "skillrating". When you log in you can see yours. If player that killed you had lower skillrating that you, you will loose  -3 points, someone with same amout ( and I mean here let say bracket will be 500-600 skillrating and you have 570 for example, if someone will the skillrating that fits in that bracket will kill you, you will get -2). I think it works that way. Hopefully I helped to answer your question. I might not me right but that's how I see it.@MLP HomuraZ

My question basically was what these brackets are I know that higher rank meant higher skill rating. And I am pretty sure that the Skillrating system won't stay like this forever because I can already tell that -3 for lower / -2 for same / -1 for higher is a little to basic to be balanced but we will see. 

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2 hours ago, MLP HomuraZ said:

My question basically was what these brackets are I know that higher rank meant higher skill rating. And I am pretty sure that the Skillrating system won't stay like this forever because I can already tell that -3 for lower / -2 for same / -1 for higher is a little to basic to be balanced but we will see. 

yeah it is basic and good for the beginning but you are right, later this could be changed 

 

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1.8.2 will go live in 30-60 minutes.

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