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Joshua

Early Access - Patch #1

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Hello Survivors!

 

We're happy to announce our first Early Access patch! We hope you enjoy these changes.

 


- Survivor Crates
You can now open Survivor Crates from the main menu

- Medical System
Fixed an issue causing weapons to not switch back correctly after quick-medding

- Death Screen
Fixed an issue causing 'Fists' to show when actually you died to a weapon

- Settings
Fixed an issue causing FPS limit to default on lowest possible value
Disabled FPS limit (While we resolve some issues)

- Weapons
Falloff damage added to all weapons except snipers

- Loot tables
Adjusted spawn rates of items on military loot table
Reduced spawn rate of L96-A1 on military and normal loot table

- Supply Drops
Reduced chances of uncommon & rare drops

- Commands
You can no longer use /respawn while hostile

- Player
Fixed an issue with death cam going into sky when dying in first person

- Respawn Timer
Respawn nearby timer will now depend on how many players are in your group
4 players = 50 Seconds
3 Players = 45 Seconds
2 Players = 40 Seconds

- Redwood Valley
Reduced default fog to 0.02 was 0.03

- Macro Detection
Increased kick trigger threshold
Adjusted detection behavior

- Servers
Servers will now automatically reboot every 12 hours

- Loot
Servers total spawned items will now scale depending on number of players online (1 player = 800, 35 players = 2200)

- Hostile
When hostile the log-out timer is now 30 seconds (was 10 seconds)

- Experience
Reduced experience lost on death to 100 (was 150)
You will now gain experience when killing players, this is based off their survived time (max 100xp) (30 minutes survived = 100xp, 15minutes = 50xp), you wont get xp for killing someone with under 2 minute survived time

- ATV
Fixed an issue with ATV explosions causing player animations to get stuck with ATV animations

- Helicopter Transport System
Helicopter will now remain landed for 45 seconds (was 25 seconds)
Fixed an issue causing helicopter to go slow for first few seconds

- Player Spawn System
Players will now spawn back into the safe zone when swapping servers if they logged out in one
Players will now spawn at the safe zone after a patch (was nearby)

- Player Damage
Moved hands and arms to 1.5x damage multiplier (same as body)
 

Cheers

Joshua

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Nice first patch! after 12h streaming your excellent game im Reading this patch.. hard to go bed now :D hyped for tomorrow!

 

You're doing a great job congratz 👍

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Great patch, nailing those early exploits and hitting those quality of life changes head on. Great work Josh. 

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good stuff, lots of really good changes

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Good update, loving the direction the games going in

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oh yes finally that crappy macro detection

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Good stuff, really listening to the community.

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Posted (edited)

Love the patch mate. All the changes you have made are showing you are listening to the community which is great, keep up the good work. Thanks for speedily fixing the recoil bug that was making the game aggravating to play. :)

Edited by Moshie

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Solid patch keep it up!

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AWESOME GUYS !! 

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1 hour ago, jisoo said:

oh yes finally that crappy macro detection

Yeah it was working before the patch !! 

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Nice to see the new update but I don't understand an idea of changing logout time to 30 secs while being hostile. Players can't logout from the server quickly in the situation 1vs4 for example after they try to kill one of them because hostile mode activates. If they see after shooting at them they don't have any chance to kill at least one guy they will try to logout to save their loot that they found. By that they will start leaving the server instantly after they spot a huge group pushing him and it will reduce amount of PVP in some way. That's my opinion

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I love it. Keep up the great work josh ;)

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Great patch! Glad to see you take information that has been given to you from the community unlike other games.

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Great job ! GG man ! Keep doing !  😄

 

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the damage fall off doesn't feel right after playing on what we had, and why reduce the L9 spawns? ive only seen like 4 people with them i wouldn't mind seeing more in fights i want to get my hands on one :D

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Great Updates but please make it so you can hear footsteps a little better please

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Love the patch, nice work guys!

The only problem is:

- Loot
Servers total spawned items will now scale depending on number of players online (1 player = 800, 35 players = 2200)

That makes it extremely painful to get loot in low pop servers.

High Pop = Not for looting.  Mostly PVP.  You tend to LOSE gear here.  People don't PVP and win, then immediately go bank the loot.

Low Pop = For looting.  When you get low on certain gear, you go farm some low pop for a while to build back up.

As it currently stands, looting in low pop is worthless.  Please REVERT THIS CHANGE!

Other than that, great patch!

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hi add a base building system from just survive h1z1 from 2015-2017 (many players will come to you)

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