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PVP Reputation System - Give your opinion & thoughts

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This is a bigger problem than people seem to make it. It would be very hard to implement and make work.

Only way I can think of is to give reputation based off how Frequently you kill players + Kill streak. So instead of "reputation" level. It would be more like "Threat" level. 

 

A reputation level wouldn't seem to work to my knowledge because everyone would be on one side of the reputation level because people KoS. Unless I'm misinterpreting what you are trying to incorporate when you say "Reputation" system. 

Edited by HaeL

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EN ESTE TEMA YO DOY MI SUGERENCIA Y PIENSO QUE SERIA INTERESANTE UN CINTURÓN QUE ESTE PUESTO EN LA PARTE INFERIOR OSEA EN EL CENTRO LO CUAL HALLAN 5 ESPACIOS DONDE VOS TENGAS SEPAS QUE ITEMS TENES EN TU MOCHILA POR EJEMPLO CURACIONES, MUNICIONES, DRONES, PRÓXIMAMENTE ESCUDOS SI ES QUE SE PONEN ESO DARIA UNA EXPERIENCIA DE JUEGO MUCHO MAS INTERESANTE Y MAS ATENTA

POR OTRO LADO UN SISTEMA DE KILLS  QUE AL LLEGAR A TANTOS ASESINATOS TENGAS UNA INSIGNIA POR EJEMPLO YO PIENSO SERIA DOS FACCIONES SHERIFF Y ASESINO 

PRIMEROS 25 ASESINATOS DEPENDE A QUIEN MATES EJEMPLO SIENDO CIVILES TE VALLAS PARA EL LADO ASESINO SERIA ASI 25 ASESINATOS UNA PISTOLA 125 ASESINATOS UN HACHA 300 ASESINATOS UNA CALAVERA Y ASI EN MAS 

Y SI QUERES SER SHERIFF SERIA EMPEZAR A MATAR A LOS ASESINOS Y TE VALLA DANDO INSIGNIAS EJEMPLO 20 KILLS UNA PLACA DE SHERIFF 80 KILLS DOS PISTOLAS CRUZADAS 200 KILLS DOS ESPADAS CRUZADAS Y DE AHI EN MAS SE PODRIA PONER LAURELES AQUELLOS QUE TENGAN UNA MAYOR CANTIDAD DE KILLS POR MATAR ASESINOS OJALA ME EXPLIQUE BIEN JOSHUA  GRACIAS POR EL ESPACIO

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On 6/4/2019 at 3:07 PM, ASSELBORN said:

EN ESTE TEMA YO DOY MI SUGERENCIA Y PIENSO QUE SERIA INTERESANTE UN CINTURÓN QUE ESTE PUESTO EN LA PARTE INFERIOR OSEA EN EL CENTRO LO CUAL HALLAN 5 ESPACIOS DONDE VOS TENGAS SEPAS QUE ITEMS TENES EN TU MOCHILA POR EJEMPLO CURACIONES, MUNICIONES, DRONES, PRÓXIMAMENTE ESCUDOS SI ES QUE SE PONEN ESO DARIA UNA EXPERIENCIA DE JUEGO MUCHO MAS INTERESANTE Y MAS ATENTA

POR OTRO LADO UN SISTEMA DE KILLS  QUE AL LLEGAR A TANTOS ASESINATOS TENGAS UNA INSIGNIA POR EJEMPLO YO PIENSO SERIA DOS FACCIONES SHERIFF Y ASESINO 

PRIMEROS 25 ASESINATOS DEPENDE A QUIEN MATES EJEMPLO SIENDO CIVILES TE VALLAS PARA EL LADO ASESINO SERIA ASI 25 ASESINATOS UNA PISTOLA 125 ASESINATOS UN HACHA 300 ASESINATOS UNA CALAVERA Y ASI EN MAS 

Y SI QUERES SER SHERIFF SERIA EMPEZAR A MATAR A LOS ASESINOS Y TE VALLA DANDO INSIGNIAS EJEMPLO 20 KILLS UNA PLACA DE SHERIFF 80 KILLS DOS PISTOLAS CRUZADAS 200 KILLS DOS ESPADAS CRUZADAS Y DE AHI EN MAS SE PODRIA PONER LAURELES AQUELLOS QUE TENGAN UNA MAYOR CANTIDAD DE KILLS POR MATAR ASESINOS OJALA ME EXPLIQUE BIEN JOSHUA  GRACIAS POR EL ESPACIO

 

Esto parece un poco demasiado profundo y extenso. ¿No te parece?

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On 5/28/2019 at 3:28 PM, FahirPlay said:

O Melhor sistema de Rank é aquele que você pode Subir Matando e Cair morrendo, ou seja... a competitividade é bem maior quando existe o risco de queda

 

Verdade. Precisa haver algo que precisa ser mantido. Você não deve ser capaz de manter o ranking para sempre.

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On 5/27/2019 at 1:11 PM, Khalida said:

Something like this would be wicked to add, I dont mind it shows points but a badge next to your name just adds more to wanting to hit that reward imo.

+1 i agree completely 

And add more ranks after +1000/-1000

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The reputation system, its hard to set fine, always ppl gonna be negative because is hard let alive ppl

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Has anyone every played Next Day: Survival? They had the same thing and it failed. So if you are planning on a reputation bases system you need to see where does it fit in? How does it benefit the player? ND:S Made it so people with good reputation go to the civilian camp and sold things for a much higher price and bought things cheaper. While the traitors would have the high class gear and weapons but everything was kinda expensive. How will you juggle this? Personally I would say No because one side will always outshine the other.

If you truly are dead set on a reputation sided game then you need to make it so people can switch with ease. Like paying a large amount of in game cash or finding a VERY COMMON ITEM to give to someone to switch sides.

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